Interaction10 – Paola Antonelli – Talk to Me

Paola Antonelli’s keynote was probably my most favorite of the keynotes at Interaction10. She was a bit livelier than most, a bit more animated and had a great sense of humor about about her. She also had some great sensibilities about how design and technology should work.

Oh, and she hates that damn tamagotchi.

Paola Antonelli’s Bio:

Paola Antonelli is senior curator of architecture and design at The Museum of Modern Art in New York, where she has worked since 1994. Before MoMA, she curated design and architecture exhibitions in many countries and worked as contributing editor for Domus magazine and design editor of Abitare. She has lectured on design and architecture worldwide and has published numerous articles in publications ranging from Seed and Nest to The Harvard Design Review. Antonelli is author of a number of books, including Workspheres (2001), Objects of Design from the Modern Museum of Art (2003), Humble Masterpieces (2005), and Design and the Elastic Mind (2008).

Talk To Me Keynote Description:

Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that will let us develop and improvise the dialogue.

My Notes on the Session:

  • We are now at the point with technology that we’re no longer drunk with it and we can finally do something really humane, has humane interfaces and make it elegant.
  • She is more comfortable with objects than she is with people–objects talk to her about their properties.
  • Technologists make revolutions, but designers bring it to life
  • Computers evolved from being tools to being pets in your home–they started to have personalities.
  • Post-it note was a mistake in the 60s that became a success in the 80s
  • Real-world interfaces in the real world have become friendlier and friendlier–beginning to be pithy, have a degree of humanization to them.
  • Throwie: an LED light with a battery and a magnet that you can throw up high and stick to metal. People make graffiti and give boring objects personalities with them.
  • Laser Tagging by the Graffiti Research Lab – Used lasers to write on the sides of buildings.
  • Seeing is Understanding
  • Ref: Tufte (ick)
  • Eames – Brought about multimedia before it really existed – Mathematica
  • Access to Networks & Systems
  • Access to networks & systems allow us to collect very disparate and complex sets of data and turn it into something visual that we can understand better/easier.
  • Networks and systems can make devices somewhat irrelevant–as long as you have the data <somewhere> the device can easily be replaced.
  • Making & Mixing the Worlds
  • AR, Simulations, alternate ways to live & build
  • Designers are now aware of resources, sustainability, etc.
  • Grand Theft Auto is a wonderful simulation of a world that already exists.
  • Portable systems may go away; it’s not augmented, but a blurring of the reality
  • The connection between the real world and digital world will become seamless and this will make your experience “bigger”
  • The symbol of this all is: @
  • It’s not about possessing things now, it’s about tagging them. Where’s Gene Smith?
  • Paola_Antonelli@moma.org if there’s anything about this you want to talk to her about
  • Designers not only need to learn Anthropology, but need to take some screenwriting, drama, acting classes!

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