Interaction10 – Jon Kolko – My Heart is in the Design
Written by Russ on February 8, 2010 – 6:56 pmUnfortunately, I was a little late to arrive to Jon Kolko’s keynote, but I really enjoyed his presentation and wished his talk would have been longer. Without further pause, here’s some descriptions and some notes.
My Heart is in the Design Description:
Interaction design has nothing to do with technology and everything to do with shaping our engagement with society and with each other. As designers, we build the artifacts and frameworks that support this engagement, keeping us entertained, aroused, engaged and productive. We are cultural architects, and possess capabilities to enable massive change in an increasingly fragmented and tense world. We are, however, held back by three fundamental problems: a lack of quality, a lack of competent leadership, and a misappropriation of our skills.
This talk will examine the critical role we play in shaping culture, and will then describe the fundamental challenges that face interaction design as a discipline: the pursuit of quality, the need for intellect, and the void of leadership.
Jon Kolko’s Bio:
Jon Kolko is an Associate Creative Director at frog design. He has extensive experience in the professional world of interaction design, working around complicated technological constraints in order to best solve the problems of Fortune 500 clients. His work has extended into the domains of consumer electronics, mobility, supply chain management, demand planning, and customer-relationship management, and he has worked with clients such as AT&T, HP, Bristol-Myers Squibb, Ford, IBM, Palm and other leaders of the Global 2000. The underlying theme of these problems and projects was the creation of a solution that was useful, usable, and desirable. He is the author of the text Thoughts on Interaction Design published by Morgan Kaufmann, and he sits on the Board of Directors for the IxDA.
My Notes on the Session:
- Design synthesis is the secret sauce for why design is powerful
- Design synthesis is an abductive sense-making process of manipulating and framing…
- If it is not ethical, it cannot be beautiful.
- “In today’s world, it’s apparent that good design is a privilege instead of being a right. In order to get good design into the hands of people who need it most of you ask many questions; how much does it costs should not be done.”
- Designing for real cultural change starts by understanding how people currently behave. -Mitch Murphy.
- Your work will change culture. Do work that is worth doing.
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Interaction10 – Dave Gray – Knowledge Games
Written by Russ on February 7, 2010 – 10:03 pm(Sorry, had some odd WordPress snafu–this is a repost of a post I somehow killed off inadvertantly)
Dave Gray’s session was–as always–fun, insightful and inspiring. He’s always a great speaker and a sure-fire bet to be one of your favorite sessions if you’re at a conference he’s presenting at. He did not let us down this time, and I hope my notes make sense.
Knowledge Games Description:
We’re moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet two hundred years of industrial habits are embedded in our workplaces, our schools and our systems of government. How must we change our work practices to thrive in the 21st Century? Dave Gray will share insights from his upcoming book on the work of creativity and innovation, due to be published in the first quarter of 2010.
Dave Gray’s Bio:
Dave Gray is the founder and chairman of XPLANE, an information design consultancy serving Fortune 100, NGO and government clients around the world. An artist, journalist and information designer, he is passionate about applied creativity.
My Notes on the Session:
Knowledge Games – Dave Gray
- The AK-47 has killed more people than any other weapon.
- Best designed weapon; can drop it in water, pick it up, still use it.
- A 12 year old can use it.
- Simple – Has 8 moving parts
- Rugged
- Reliable – many other guns would jam, etc. American soldiers would take the AK-47 from killed enemies
- Lightweight – can be used by a 12-year old, but also easily portable.
- Easy to manufacture; can make it in a machine shop
- Design is a Weapon that can be used for good or for bad. It’s a powerful tool for change.
- Design Philosophy: Don’t design for a perfect world, design for chaos. Because the world is filled with chaos.
- Design challenges have a starting point and an end point, but what do you do when the end point is vague and/or unknown?
- DG thinks of a process as more like a pachinko game; with all kinds of structure around it, but you don’t exactly what’s going to happen. There is unpredictability in the process.
- Some things are linear and some are non-linear. But they can be friends.
- Business process: a series of steps that are repeatable.
- Knowledge games: a mothod for inventing and discovering new processes.
- What is a game: A creation of a microworld that represents aspects of the real world.
- A game has boundaries and exists within time and space.
- A game has a goal
- A game has rules
- A game has artifacts
- A Game has players
- A game exists between a start point & end point. How do we define a goal when we don’t know the goal?
- Fuzzy goals – you know you’re going somewhere, but will figure that out along the way. It can adjust & change as you move along.
- Conference Design: What if a conference was as good as all of the coffee breaks?
- 10 Essential Rules:
- 1. Opening & Closing – It’s all about rhythm. The rhythm of working with people. Game reference: Scrabble.
- Two Rules
- Never open & close at the same time; you can’t be creative & decisive at the same time
- Always close what you open! It’s frustrating as hell if you don’t close things.
- Two Rules
- 2. Fire-starting – getting people excited is a huge part of getting things done. Game reference: 20 questions
- Get in touch with your ignorance; you need to get beyond knowing all of the answers & be happy to be wrong!
- 5 Kinds of Questions
- Opening – What has been keeping you up at night?
- Examining – What is this? How does this work? Can you give me an example? What does the data indicate?
- Experimenting – If we worked in a restaurant how would we solve this? What are we missing? What if all the barriers are removed?
- Navigating – Is there some tension around this topic? How about a short break?
- Closing – How would you prioritize these? What’s feasible for us to do in the next 2 weeks? Who will take responsibility for doing that?
- 3. Artifacts – usually portable, items that people have imbued with meaning even if we don’t know exactly what it is. Game example: Chess; you can’t play without knowing the rules of the pieces.
- 4. Node Generation – like sticky notes. Game example: Scattergories; generate as many notes as you can, get as much stuff on post-its, etc. around solving a problem.
- 5. Meaningful space – Think UPSIDE the box! What is the right kind of container for all of this stuff? Draw borders; think of Pros & Cons, axes, etc. to help define the space.
- 6. Sketching! Game reference: Pictionary!. There is no try! EVERYONE CAN SKETCH! Anyone who can write the alphabet and the numbers 1-10, can sketch!
- 7. Randomness – Shake things up! Game example: Dice
- 8. Improvisation – game Example: Charades!
- 9. Selection – This is where you make hard decisions. You have to kill some of your babies here. Game example: Jenga! Choose well.
- 10. Try something new. Every time you do something, try something new. If you do the same thing every time you’ll get bored & everyone will know it. Game example: Operation! Keep it alive!
- Don’t be afraid to be wrong—you’ll find something no matter what!
- Paradox of discovery: You find things that you’re not looking for…
- Basically, don’t over-think it!
Posted in Conferences, IxD10, Presentations, User Experience | 1 Comment »
2009 – My Year in Review
Written by Russ on January 5, 2010 – 2:25 pm(Alternate title: “2009: A Year in Russview”. And yes, feel free to insert your favorite groaning noise here.)
I don’t have a “Top 10″ list or any sort of “10 Best”-something list.
I didn’t count those things this year, I didn’t put so much focus on the rest of the world in that sort of fashion, and if I’m lucky, I won’t forget the important things that I got to be a part of this year. I could, however, probably sift through a ton of photos and find the Top 10 of my family, if I tried–but even that would be a challenge.
So, instead, and at the risk of coming across egotistical (which is not my intention), I’m going to review all of the stuff that I did this year that had some sort of an impact on my life.
This one’s for me.
- In January, I started work as Director of Experience Planning for Draftfcb in Chicago. I started building a practice around user experience, information architecture, strategic design and planning and frankly, I busted my ass for the better parts of 2009. That’s not a complaint–I knew it going in, and in many ways, the crazy parts were every bit what I expected (and more) and the great parts where just the same–and more. The investment in the relationship has been a lot like that of a marriage; I love the work I get to do, I’m fortunate to be able to spend my time with so many other talented people. When it works, all of that is that much better. When it doesn’t, I look to the lessons, ask for advice and input and hope to not repeat the mistakes. I’ve got one of the best bosses I’ve ever had and he challenges my thinking, makes me want to get better at shifting my view and solving from a different angle. I was lucky to grow my own practice this year; sharing the madness helps bring some clarity, but it also helps me learn a lot more about myself. I’m pretty grateful, again, to get to work with some wickedly talented folks.
- In February, I attended Interaction09 in Vancouver, and kicked-off the inaugural “Bromantic Dinner” with Jared Spool, Todd Zaki Warfel, Will Evans and Mario Bourque. It was legendary and I was appreciative–if not in awe–of the great company and great friends that had been so helpful to me along the way while we were wrapping up the book. I also tried oysters, and really don’t think I need to do that again. I was also lucky enough to sign-up a few speakers for the IDEA Conference later in the year. I’m hopeful that some of the side/back discussions can get resolved in 2010; so many folks with the same interests at heart and on the same page, it seems like things should align…
- Throughout most of January and the first half of February, I was also scrambling to wrap up a little project I like to call “A Project Guide to UX Design” (or A Project Guide to UX Design: For user experience designers in the field or in the making
). This probably would never have happened without the help of Steve Baty. Why? Because he’s in Australia and could read chapters while we slept and give us timely feedback when we woke up. Think about Australia when you write your book! Writing a book was… well, it would have been a lot easier without a baby/toddler who ended up having some pretty serious allergies to dairy products–and the doctors didn’t figure it out, we did, after an insane battery of tests that caused me to miss a few events. Beyond that, it was an awesome experience, even after chopping out pages upon pages of copy, because…
- In March, I attended–and spoke at–my very first SXSW with Sir David of Armano in what was called a “Core Conversation” on the topic of “Friendship is Dead”. Look, David was the star of that show; I just started the idea (which was initially slated for myself, David Armano, Bill DeRouchey and Matthew Milan) and his name brought us the room full of people to listen to what we had to say. I don’t have any real misinterpretation about my own draw, but I certainly saw a few familiar faces in the chairs and I’ve spent more than a little bit of time exploring our online relationships. I’d say I held my own, at least until we got to…
- Cogaoke was crazy at SXSW. It was a karaoke contest and with a little (a lot, really) of frantic entering in of CAPTCHA to vote for yours truly, I got to take the very large stage in the very packed venue and sing some Hootie & the Blowfish. Wow, was I ever mediocre, but wow, was it ever fun!
- A Project Guide to UX Design also launched while I was at SXSW. I’ve got a lot of mixed feelings about how I feel we were handled as authors, especially as authors of what appears to be a fairly successful book. You might not know this, but authors do the lion’s share of the marketing–at least from my perspective. Publishers have the talent to recognize ideas and/or talent that’ll sell enough books to make a profit and they have the reach through distribution channels to help that along. For the most part, it was a lonely endeavor once we sent off the last pages and after we received our copies. Sure, there was a little hoopla and some marketing push here and there, but when you don’t know what to expect and you’ve been working closely with an editorial team for months and suddenly there’s nothing… Well, it’s a mix of emotions.
- Also in February–and I can talk about this finally–Todd Zaki Warfel and I put together a book proposal and submitted it to a couple of publishers. One publisher was very excited and spent a fair amount of time at SXSW talking to me about it, sent along a few emails about their excitement since they hadn’t published the previous book (they were interested, but the timing came in as the deal was being finalized with Peachpit) and then disappeared in a cloud of “other stuff happening”. That’s okay; it’s how it works, and I’m not bitter about it–it is what it is. Mostly, however, this proposal didn’t get any real traction until much later in the year. After SXSW was (hung)over, next up was…
- The IA Summit in beautiful Memphis, Tennessee. I was nearly a zombie after the run at SXSW the previous week, and I recall spending the afternoon in my room at The Peabody on a client call, but feeling elated that I was in one of my favorite cities in the country. The next day, my wife arrived and she got to meet everyone, hang out away from the kids and I got to be on the “Evolve or Die” panel with Gene Smith, Josh Porter & Christina Wodtke as well as give a solo presentation called “Heuristic Evaluation for the Pitch Process”. March was a blurrrrrrrr of epic proportions thanks to all of the traveling back and forth and presentationing.
- Right after the IA Summit, I got together with Todd Zaki Warfel, Fred Beecher and Will Evans to hash-out an idea that we’re going to be discussing in 2010 titled, “The Right Way to Wireframe”. I think it’s important that we put our money where our mouths are and decided to ask these fellas to step up and show our process and samples of our work and share it with the world. Fortunately, they bought off on the idea and we had a pretty nice proposal put together for a couple of conferences that has been very well received–far better than our expectations (except for CHI, which, well, whatever).
- April found Carolyn and I presenting at the Voices That Matter Conference in San Francisco. It was great to share the same space with so many other bright minds and great speakers–and frankly, intimidating to some degree, but getting to spend time hanging out with Steve Portigal, Christina Wodtke, Robert Hoekman, Jr. and a lot of the really great people at Peachpit / New Riders. Gotta be honest here: we didn’t do so hot. I like to blame it on presenting on the last day AND after Jared Spool and a flat room, but I don’t think we–or at least I–projected the energy we needed in the room. The reviews were far from great, and I took a few things away from the experience. But it was also odd, because just a few days later…
- Carolyn and I presented at the Chicago Interactive Meetup on the exact same topic and we really held the room and got really high overall remarks. Each audience is different, the energy of the speakers is different, home turf advantage, etc. Who knows? But we did a lot better and restored a bit of confidence that I was needing at this point in time.
- May came along and I had to miss the Web Strategy Summit put on by the brilliant minds at nForm. Everyone at nForm is top-notch and world-class (if not thought leaders, right? No, really…) and they completely understood when I had to back-out so we could get Avery in for some more tests to try and figure out why she wasn’t sleeping right, was fussy, stuffy, and an all around mess. I hated missing this conference and it was one of the biggest letdowns of 2009 for me. I’m hopeful that now that Miss Avery seems to be sleeping and on the right track, I’ll have another opportunity this year.
- Chicago’s UX Book Club also happened in May, featuring “A Project Guide to UX Design”. It was nice to meet somewhere that I could walk to from work, and also informally interview Abby Covert, who would be an addition to my “team” at Draftfcb. The whole event was great, and Chicago’s lucky to have Gabby Hon putting things together for us! My pal Steve Baty had started this UX Book Club thing at the tail end of 2008, and it’s done wonders for authors–I’ve attended a variety of meetings from Toronto to Minneapolis to Edmonton via Skype, and it was pretty great to be a part of. 2009 is starting off with more of these events, and it’s always a blast to get to engage with people who have an interest in the book!
- Somewhere along the way, Carolyn and I did a podcast interview with Peachpit which was a lot of fun for us, and helped get us some exposure for the book. The book also started getting positive reviews on Amazon and started making its way on a bunch of lists of books UX / IA / Designer-y types should own. It was fairly euphoric, when I wasn’t busy waiting for a horrible review to arrive and crush my already-fragile insecurities.
- June and July were just busy. Busy beyond belief. At work and on the planning front for the IDEA Conference. The IDEA team was busy wrapping up logistics, lining up speakers, planning a program, launching a website, getting registrations, making mistakes, recovering and generally propping each other up and making me realize what a great team I’d put together.
- At the end of July, I was able to bring my first employee on board. Just in time to take a much-needed vacation. Whew.
- At the end of July, I also flew out to Philadelphia during my vacation and went to the Philadelphia UX Book Club put on by Roz Duffy (@stellargirl) and hosted at the awesome offices of Happy Cog. Afterward, we had some local drinks with a bunch of folks (and I got to meet the Cavaluccis!) and then had dinner at El Vez with Kevin Hoffman, Angela Coulter, Mick & Jen Carvin, Roz…and maybe another person snuck in there that I forget? (sorry) If you’re ever in Philly, go there, and get the surf & turf tacos! Then, my pal Livia Labate picked me up and I stayed at her place and finally got to me the awesome Amelia Pousson. I got to visit the really cool Comcast Center the next day when I trailed Livia to work – that place is awesome. Finally, on the way out of town, Liv and I got to eat some true Philly Cheese Steaks (and I bagged a handful to bring home with me).
- August brought us the Agile Conference in Chicago, where Todd Zaki Warfel, Joe Sokohl, Jonathan “Yoni” Knoll and I did some pretty fun and well-received workshops on User Experience. In 3 days, we delivered our asses off. It was unreal what we pulled-off and that we were able to raise so much money for a non-profit in such a short period of time (basically, just during the closing keynote dinner). To summarize: We Ship.
- August also brought ad:tech to Chicago. It was interesting to see where ad agencies sit from the UX perspective, but also from Social Media and Mobile. Personally, I submitted 5 proposals to ad:tech in Chicago and I think a couple/few to New York, but I never heard back–not so much as a “sorry, but you were not selected” email. Instead, I emailed them and received a “we’re too busy to email everyone, but if you don’t hear from us in X days, you weren’t selected” email. Hey, it is what it is, and these are my thoughts and I’m not disparaging them nor the event, but now I have expectations moving forward, at least.
- And then something crazy happened. I went to Zappos to talk to their UX team. Brian Kalma invited me out and I got to spend about 90 minutes talking and listening to them and then I got a tour of the facilities. Visit the place yourself and take the tour and I promise you that you’ll be sold. It’s a pretty awesome place and it’s nearly impossible to NOT think about what it would be like to work with/for them, no matter how happy you are.
- Mid-September brought about the IDEA Conference. From everything I can tell, the numbers hovered around 250 attendees, the same as in 2008, but we added significantly more sponsors and managed to keep our registration the same while cutting out a few expenses. I’m a harsh critic of myself and I was fairly depressed after the event, even in light of the mostly positive feedback that we received. The conference, however, was pretty good. I think most people enjoyed it, enjoyed Toronto and left feeling pretty inspired. Matthew Milan saved my ass and stepped in as a last-minute speaker replacement and then rocked the damn house with his “Innovation Parkour” talk. Guys like Matthew make you realize how lucky you are to have great friends. But, the event wasn’t perfect, and the mistakes that were made were mine to own. There was stress and strain (and a pinched nerve to combat with that kept making my arm go numb throughout most of the summer and fall–thanks, body, for getting old on me) and I didn’t perform as well as I should have to a few folks, in particular Jeff Parks, and I’m sorry that happened and I own the mistake. At the same time, people like Yoni, Abby Covert, Brad Simpson, Mario Bourque, Denise Phillipsen, Andrew Hinton, Will Evans, Melissa Weaver and a host of others really stepped-up and helped prop me up to keep things moving along with only a few hitches. Overall, IDEA09 was a pretty big success and appears to have been the best by the numbers.
- Right after IDEA, Yoni and I worked up a few samples for how to tackle the Repeat Email Address issue. It was wild to work on something like this together–sketching ideas in IM and code and throwing them live for people from mailing lists, twitter, etc. to comment on and give us inspiration to do more. It’s great to now be able to implement some of these myself and to see them from others starting to filter out in the world. We’d love to tackle more issues like this–if you’ve got one, bring it! It’s much better than pontificating about it message after message on a mailing list, after all!
- Somewhere along the way, October snuck up on us and I became president of the Information Architecture Institute. I also started speaking to many of the founders and previous board members and I’ve learned more than I could have ever hoped about our history. The board has a great set of directors, but always a shortage of time and bandwidth. It’s interesting to me that a lot of people don’t realize that the board of directors is entirely volunteer–anything we’re able to do for the IA Institute is on our own time, after our work and personal time (or in some cases, in place of). I used to think that the board was rather cliquey when I wasn’t on it, and now I realize that we, as board members, are so infrequently able to be together in-person, that we do our best to capitalize it and catch-up talk to and see as many people as possible. What I can assure you is that we’re all approachable and we all look forward to hearing from you. Please don’t hesitate to reach out to any of the board members, and please don’t hesitate to volunteer. Please.
- I was also fortunate enough to get to work with Leah Buley and Todd Zaki Warfel to curate the Research track of content for the 2010 IA Summit. I can safely say that we’ve got some great speakers lined up and what looks to be a great program overall.
- Out of the blue, I got a note from SXSW asking me to curate a workshop for them on Information Architecture. Yoni, of course, tells me that since I’m president of the IAI and have written a book, I could pretty much be a monkey and they’d choose me for such a task. Monkey or not, it was still pretty damn flattering. I chose 3 1-hour sessions that will be on taking place on Saturday, March 13th, 2009, and I’m pretty excited about that, too!
- November and December brought about the announcements of a few conferences for 2010, so I’ll be happily speaking at some of the primary User Experience conferences in the first quarter of next year. More on that later (different blog post).
- Unfortunately, I had to decline speaking at UPA (Usability Professionals Association) in Munich in May of 2010. It really stung to turn down the opportunity, but it’s difficult to, as a speaker / presenter, also pay for the conference on top of the airfare and hotel, which is all on top of the time that is invested for preparation. Side bar: I think that a lot of folks think that presenters (or at least, me, in this selfish case) have an easy task. For me, I generally put in around 1 hour per slide and I try to do about 1 slide per minute, depending upon the talk, etc. This is generally my time, above and beyond the day job and above and beyond the family / personal / volunteer time. Woe is me, right? That’s not what I’m trying to say–I bring this upon myself and I really, really enjoy how lucky and fortunate I am to be able to put ideas out there into the community. And it’s work–hard work. But it’s good work, if you can get it, and you can, if you put your mind to it, start to change the world through design.
- December winds down 2009, but winds up starting the big giant ball rolling that is the IDEA Conference for next year. Getting together a pretty kick-ass team, if I do say so myself.
- Throughout the entire year, I struggled to maintain a balance of work and personal time. It was challenging, but I do my best to sacrifice sleep over family time; there’s an abundance of caffeine at my disposal, but face to face time with my kids is something I’d never be able to get back, so it wasn’t an infrequent case that my office light burned late into the night and my eyes had bags under them, but it was worth it, and it is worth it every night at dinner time when we talk about the day, what we learned at school and explore the learnings of an almost-two-year-old. I’m hopeful to continue the trend for 2010 and to even amp it up a bit. I mean, by now, I should be used to this stuff, right?
- Also throughout September, October, November and December, Todd and I continued to work through our book proposal. We’ve been through multiple reviews by other professionals and have revised our proposal to the point where it actually kind of has a gleam to it. Now, we’re negotiating the contracts, but I dare say we’re so close to wrapping it up that we’ll be officially Writing A Book(tm) for Morgan Kaufmann in 2010. It’s going to be 4 glorious colors and on the topic of Research Methods. I think you’re going to like it, lots, and I say that knowing that Todd’s book, “Prototyping: A Practitioner’s Guide
” is nothing short of amazing. I also say this because over the past year of working together from–from proposals to workshops to insane meals with top notch wines (trust me: trust Todd with your wine selections!) to contract negotiations, we find ourselves on the same page, easy to negotiate/argue with and still maintain civility and friendship. It should make for some solid book writing and new workshops and I’d say we’re pretty excited for 2010.
Wow.
That took a long time to write and is officially longer than at least a couple of chapters in “A Project Guide to UX Design”. And I’m sure I left things off and forgot to mention some people (and I’m sorry if you feel missed here!). It’s been a whirlwind and I think I’m sufficiently steeled and ready for 2010. I’m nervous and excited and it’s a big year all around.
Let’s do this.
Posted in Community, Conferences, Presentations, User Experience, UXD Book | 1 Comment »
IDEA09 Debts of Gratitude
Written by Russ on October 25, 2009 – 12:54 pmI’m woefully behind on this, but it’s no less important that the people who propped-up the IDEA Conference experience get recognized.
Certainly, as chair of the 2009 IDEA Conference, there’s a bit of a light shone directly on me, but the reality is that there’s no way on earth that any conference could–or should, at least–be pulled off by a single person.
Without much more preamble, these fine folks let me lead and chose to follow–often challenging and questioning steps along the way, but always supporting the event and the community it is intended for.
I’m humbled to have been so fortunate to get to work with each of them. Please take note of these fine individuals–and even if you didn’t get to attend IDEA, send them some love for the effort they chose to invest.
Jonathan Knoll
Affectionately known as Yoni throughout this little UX community of ours, he pulled all kinds of magic helping to integrate this pathetic little membership system knows as “Memberclicks” (and that’s in its politest form) into the IDEA website. But that’s not all–he also built the whole site from code line 0, with a ridiculous amount of speed, finesse and dedication.
As a community, we’re beyond lucky to have such a dedicated resource. You don’t have to take my word for it–ask the IxDA, ASIS and just about anyone else with an idea or a need for assistance. Thanks, Yoni. Thanks for all the help with IDEA, and thanks for being a friend.
Brad Simpson
Speaking of friends, from work to book-writing projects (Brad did my portion of the design prep for “A Project Guide to UX Design” and may be engaged again…) to the IDEA Conference, Brad has been there. When I first started working Brad a few years ago, I don’t think we liked each other very much. Somewhere around 6 months in to the mix, we figured something out and there’s probably not a visual designer I’ve enjoyed working with more who has also had a great impact on my own work. He’s not “just a designer”; he’s thinker and wants to know the strategy and the story and then turns it all into something breathtaking.
Michael Leis
The man has a great ‘fro and a great ability to keep the ball rolling. Michael led the charge with sponsorships and marketing, and essentially became our primary copywriter. We had more than double the amount of sponsorships from a dollars perspective and quite a few more than double from a numbers perspective based upon the previous year’s IDEA conference. This was a huge success and we couldn’t have come close to touching it without Michael’s guidance, leadership and occasional “caw” noises.
Abby Covert
Abby’s a success story of the IAI’s Mentoring Program. We began the program perhaps a year ago and when I had the opportunity to hire someone, I pinged her and was lucky enough to do so at just the right time in her life. Beyond that, she was a fantastic asset to our IDEA team, helping to keep things coordinated, picking up tasks along the way that needed an owner, and frankly, just helping to save me from a pile of daunting tasks. And if you think this is all just me being kind to her, ask around. And look and see who’s the Producer for the IA Summit in 2010. Abby’s great–and you’re going to see a lot more of her.
Will Evans
In 2008, Will took a couple of pot shots at the IDEA Conference. In 2009, I called him on it. He manned-up and became part of the solution. Will was great for helping us IA the IDEA website and in helping me gut-check my feelings on some of my speaker selections. Sure, he can’t manage a passport, but he was a huge asset to IDEA and a welcome addition to the Information Architecture Institute’s board of directors.
Mario Bourque
Our man on the ground in Toronto, Mario helped us find our hotel, checked out the MaRS space for us, and kept things moving on so many different levels. The man is the king of the set-up and tear-down, managing all things on the ground and had a perfect address for us to ship everything to. Sure, that seems odd, but let me tell you what a pain it would have been without that, and without his willingness to be the packhorse and keep all things together for us locally. Glad to have Mario as a friend and as a key part of IDEA.
Denise Phillipsen
Denise jumped in and helped us in creating some great interview questions for our speakers and manned our table at the conference like a champ. From time to time, we even saw her acting as nanny!
Dennis Schleicher
Thanks to Dennis and UX Sears, we had a last minute sponsor that has a great interest in supporting the UX Community! Not only should you want to work with Dennis and have him put you through thinking exercises, but you also want to have Dennis on your side to do recon and support. Dennis was, and is, awesome, and it was great to have him as a part of the conference–and to see him on stage with Matthew Milan during “Innovation Parkour”.
Austin Govella
Austin was behind the scenes humor and coordination, also helping with our speaker interview questions. He seemed to pop up like a paintball assassin–spraying us with wisdom and humor and then disappearing back into the mist. Probably working on some Pimpformation Architect stuff…
Greg Corrin
Greg worked with me to create interview question for our speakers, and these ended up getting published on Boxes & Arrows. He did some great research and helped us to put some intelligent questions in front of the speakers.
Todd Zaki Warfel
Todd was instrumental in helping us locate some key speakers and helped in keeping me sane around some of my ideas for speakers. He was a great asset behind the scenes. A guy like Todd knows conferences (he’s doing a lot of great work for Interaction 10) and has created enough workshops to be a great adviser.
Cindy Chastain
Cindy and I played tag for weeks, if not months, trying to work out some great storytelling speakers. Unfortunately, timing never seemed quite right or there were too many hurdles in the way that prevented us from ever landing one of her connections–but her willingness to help and the value of her connections were invaluable to me.
Melissa Weaver
Oh, Melissa. So often overlooked behind the scenes of the IAI and IDEA Conferences. Nearly anyone who has ever touched anything IAI-related knows of Melissa, but they don’t know how much she manages behind the scenes, and I doubt we’d be able to pull much off successfully without her.
Noreen Whysel
Noreen, like Melissa, is always doing something behind the scenes to keep things moving along smoothly. From timely updates to the IA Institute website to gentle reminders of things that need to get done (and that most likely would have been overlooked). The IA Institute and IDEA are lucky to have Noreen & Melissa!
The Information Architecture Institute Board of Directors
Everyone on the board was continually supportive and seemed to be pretty impressed with the event as I was giving status reports–none of this is or was easy, folks, and they were always positive, even in light of the downturn economy. Andrew Hinton stepped-up and worked the IAI table at the conference and everyone was always willing to lend a hand. Great group of people to be associated with, for certain. Christian Crumlish & Livia Labate stepped-up and helped to make sure the payments were in place for the swag and the space and a/v that we needed, and they did so very timely.
The USB Party Crowd
At the very last minute, Livia Labate came through with the USB drives that we needed from Comcast Interactive as a sponsor, which helped us keep the conference affordably green. Unfortunately, that didn’t give us tons of time to get everything together, so on Sunday evening before the conference, there were whole bunch of people smashed into my hotel room creating an assembly line production that mass-copied files on to 250 USB drives, capped them and placed them back into their handy little boxes.
In about an hour.
Amazing what you can do when you get that many IAs/UXers in a room at the same time and everyone just wants to help achieve a goal (and part of that goal, I might add, was to “get back to drinking”, but any motivation was good motivation!). Hopefully I won’t forget anyone, and those people, in no particular order were:
Gabby Hon
Joan Vermette
Andrew Hinton
Jen Bohmbach
Yoni
Mick Carvin
Jenn Carvin
Christina Wodtke
Livia Labate
Erin Malone
Gene Smith
Chris Palle
Abby Covert
Michael Leis
I’d be remiss if I didn’t make mention of Jorge Arango who politely provided encouragement during some down times of the conference–Jorge was the chair for 2008′s very successful conference in Chicago, and much of what I learned for 2009 came from working with him.
Of course, I’m certain I missed someone–I’m not trying to overlook the speakers nor the sponsors in this post; this post is about the people who put in so much effort and personal time to help our community, the IDEA Conference and the Information Architecture Institute.
And I’m truly grateful.
*I’m really hoping I didn’t miss anyone, and I’m truly sorry if I did. Please email, IM or send me a DM if I inadvertently left you, or someone else, off the list.
Posted in Community, Conferences | 2 Comments »
IDEA 2009 – Social and Experience Design in Toronto, September 15-16
Written by Russ on August 11, 2009 – 5:23 pmAs Director of Events and Marketing for the Information Architecture Institute, I’ve been more than a little busy diligently working with a fantastic team of people to put together this year’s IDEA Conference, which will be held at the MaRS Centre in Toronto.
Everyone–and I do mean everyone–on this team of exceptional individuals–has been burning the midnight oil to bring you an outstanding program at a gorgeous facility. Oh, and at a price that is reasonable given our economic climate. I am more than a little proud of this conference, and I really hope you’ll join us!
IDEA 2009 runs September 15 and 16 in Toronto where the world’s foremost thinkers and practitioners will share big ideas that inspire and practical solutions that improve the way people’s lives converge with technology.
Whether you’re a designer, strategist, writer, UX professional, IA, or working in anything interactive, you should attend IDEA 2009.
Create the future now
You see it at Starbucks. People gather, but they don’t talk with each other. They communicate with their networked public. Facebook could be considered the fourth largest country in the world, yet it’s dwarfed by the over 300 million Chinese who use Qzone.
IDEA 2009 explores how to design these experiences. From the psychology to create more loyal users, to the design strategies and practices that bridge the physical and virtual world. This new world is already becoming a reality for your clients, employers, and customers.
Speakers you need to see
Social and experience design isn’t your typical design issue. IDEA gathers leaders from a multitude of disciplines and perspectives to provide inspiration and practical take-aways on creating valuable experiences. Some of the speakers include:
- Jeff Dachis – CEO, Dachis Group, cofounder of Razorfish
- Christina Wodtke – Principal Instigator at LinkedIn
- Mary Newsom – Associate Editor, Charlotte Observer
- Michael Fassnacht – Executive Vice President, Worldwide Chief Strategy Officer, Draftfcb
- Christian Crumlish- Curator, Yahoo! Design Pattern Library (and co-author of the forthcoming Designing Social Interfaces)
- Luke Wroblewski – Director, Product Ideation & Design, Yahoo! Inc.
- Stephen P. Anderson – Product Strategy and Design Consultant
- Leisa Reichelt – Design Researcher & User Experience Designer working with Drupal’s open source community on Drupal 7
- Thomas Malaby – Associate Professor of Anthropology, University of Wisconsin-Milwaukee
- Erin Malone – Principal, Tangible UX (and co-author of the forthcoming Designing Social Interfaces)
Beyond the speakers, many of today’s brightest minds will attend and share what they know. In the intimate setting of the MaRS Centre, you’ll have the opportunity to exchange ideas and connect with leading practitioners from all over the world.
Built for today’s economy
IDEA presents the greatest combination of accessible industry leaders, valuable topics, and companies looking for professionals in the social and experience design space. You can talk directly to representatives from Critical Mass, Mad*Pow, Sapient, Usability Matters, Rosenfeld Media, and more.
All the information you need to know about the program, speakers, and sponsors can be found at the IDEA 2009 conference site. Hope to see you there!
Posted in Conferences, Social Networking, User Experience Design | No Comments »
Peachpit Interview Transcript – A Project Guide to UX Design with Russ Unger
Written by Russ on June 9, 2009 – 12:34 pmPeachpit did a podcast interview with Carolyn Chandler and myself a couple of weeks ago, and I was fortunate enough to be able to transcribe my parts it. Below are my answers to the questions that were asked of us.
You can also listen to this online, or download a copy of the interview from Peachpit Author Talk.
What is user experience design?
In the book we define it broadly as “The creation and synchronization of the elements that affect users’ experience with a particular company (or product), with the intent of influencing their perceptions and behavior”.
That’s true–but I think that most people today tend to focus on the more digital aspects of user experience design; websites, software applications. But really, it gets down to considering all the pieces of the whole. That includes business goals and objectives, user expectations, desires and needs–oh, and what can be done within technical, time and budget constraints. All of this wrapped in the context in which the users would be interacting with it.
That’s not to say that we’re making trade-offs, per se, but that there’s rarely an environment without some degree of friction that presents you from doing what you’d do in a “perfect world”. It’s not just boxes and arrows, mind you. There’s a lot of thinking in the work that user experience designers do.
It’s almost never a perfect situation, but then again, that’s what makes it interesting!
What are some of the problems that arise when considering UX design? What challenges might other team members present?
The biggest problem that I see is when aspects of UX design aren’t considered necessary. In many cases, clients want an “expert on user experience design” to make all the decisions for them, and when they don’t agree with the proposed solutions, they sometimes may strongly suggest that a design behave a certain way–against the advice of the UX Designer. Good UX Designers know what opinions are like, so they’ll recommend that designs should be tested with users–and that step may get overlooked, resulting in a design that is either ill- or uninformed.
As far as other team members, the most frequent challenge that I’ve seen and hear of is lack of collaboration. User experience design doesn’t end when a designer is handed a wireframe, a developer is handed a functional spec and design files–it evolves. User experience designers know this, and they need to be engaged throughout the rest of the phases of the project–we’re flexible and we’re working toward the best end result, not laying down the law in document format. Collaboration helps us improve the experience and presents opportunities for us all to continue to learn from each other.
Who do you think really “gets” user experience design? Who is doing it right?
At the risk of seeming like a fanboy, I’d say that Jesse James Garret and Jared Spool really “get it”. I’ve been fortunate enough to speak to both of them over the course of the past year or so, and if nothing else, they really help me understand how far I have to go.
Jesse and Jared both have spent a lot of time observing and sharing information outward–if not pushing it to us–to pay attention beyond what’s directly in front of us. If you’ve been fortunate enough to see presentations from either of them, not only will it blow your mind, but you’ll find your way of approaching problems a bit different. Jesse and Adaptive Path have put together some pretty fantastic, well-thought and forward-thinking prototypes of web browsers and medical products and Jared has shared the findings of years of research to help us understand “real” behaviors, and the real value of research in the user experience design process.
For good measure, I have to throw in Stephen Anderson, who has given some pretty fantastic presentations around the influence and persuasion of design. He’s also a speaker at the IDEA Conference in Toronto in September this year.
You know who else? Dr. Temple Grandin. She’s written a few books that deal with her experience with Autism, but also how she puts into practice her visual thinking in order to be able to “test run” anything she’s designed. She has a great ability to put empathy into practice, and that’s something user experience designers should all strive to emulate.
Finally, Paul Arden, author of “It’s Not How Good You Are, It’s How Good You Want To Be“–it’s a quick and easy read and has so many tenants that are so simple and that just sort of smack you upside the head.
What is one of the most common errors people make when designing for user experience?
There are a couple of things here–for me, when I first started out, I spent a lot more time opening a tool and getting started and then revising the heck out of the product. Now, I’m notorious for walking around with pencils and paper–I sketch everything, several times, prior to even opening up a digital tool and getting to work. And, even then, I find that I make enhancements from my sketching when I’m transferring to digital.
I also think that we tend to forget that our work isn’t about US, but it’s about the work–that is, we should not be taking offense at criticism, but taking feedback that drives us to better designs for our users. I’ve been saying it a bit more lately, and Peter Merholz mentioned it a few years back: The crit–being very critical of our designs, beating them up, taking no prisoners and attacking them, these are the things that will make our designs better in the end. We also get to be the gatekeepers of what we do with the critiques, but there’s a lot of value in even the most negative of comments. We’ve got to be able to face those head-on, and get to the point to where we request, if not require, the feedback prior to putting anything in front of a user or a client.
What advice would you offer others who are just beginning to tackle user experience design?
I believe that all user experience designers are “rotten with imperfection”–every time we get something we lust for, we choose something else to want. User experience design is similar; it does NOT end–once you’ve turned over a great finished product… well, it’s not finished. It’s time to evaluate, update and repeat, because users are pretty “rotten with imperfection”, themselves.
Embrace the rotten-ness. Don’t look forward to the end of a project, look forward to the next opportunity to improve.
Tackle the things you’ve not done before–Robert Hoekman, Jr. asked me what I think “we” are, and I said, “adaptable”. User experience designers need to be just that–it’s a young field. There’s always going to be something you’ve not tried before. Dive in. Fail, fail well, and hopefully fail in the right direction, but don’t stop asking questions and don’t stop learning from your mistakes.
Oh, and get involved in the user experience design community–the Information Architecture Institute, Interaction Design Association, UX Net, Usability Professionals Association and a whole slew of UX Book Clubs are all great organization and are all continually looking for volunteers to support their efforts. Volunteering is a great way to get experience and work with some of the top minds in the field. I can assure you I wouldn’t be where I am today without them, and I doubt I would have found my way to writing a book without being involved.
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Posted in Community, Conferences, Information Architecture, Interview, User Experience, User Experience Design, UXD Book | No Comments »
Video Interview at SXSW with Russ Unger
Written by Russ on June 9, 2009 – 12:12 pmWow.
Feels so very vain to type that.
But, if you’re interested in seeing my ugly mug and listening to me talk about the book, “A Project Guide to UX Design” that I co-authored with Carolyn Chandler, please, check out the video!
Click here to see the video interview.
Feel free to lob tomatoes at your monitor as you deem necessary.
Posted in Conferences, SXSW, UXD Book | No Comments »
Where’s Russ? (Spring 2009 Presentation Schedule)
Written by Russ on February 18, 2009 – 12:51 amNow that the heavy lifting for the book is pretty much complete (from the author perspective, of course), I have a few things that I need to get moving on. Spring is going to be busy and fun, and I fully expect to learn a lot. As of this posting, March and April are pretty busy months, and if you happen to be around at any of these places, please stop by and say hello!
South by Southwest (SXSW)
Austin, TX
March 13 – 17
I will be presenting a “Salon” with my good friend, David Armano, on Saturday, March 14th, from 6:30 – 7:30 pm at the Downtown Austin Hilton. We will be presenting on the topic of “Friendship is Dead”, discussing how the proliferation of social networks have impacted what it means to be called a “friend” these days–is the world getting bigger and smaller at the same time?.
Apparently the Salon is a new thing for SXSW, and they’ll be providing some food and drinks (can’t say as to whether or not those will be alcoholic beverages, but with a sponsor like Miller Lite, we can all hope–especially the two of us who happen to be presenting!).
Information Architecture Summit
Memphis, TN
March 20-22
Also on March 18th, with Mario Bourque, presenting the workshop, “Career Workshop for Information Architects and other User Experience Professionals” from 8:30 – 12:30.
In addition, I’m on the “Evolve or Die” panel with Christina Wodtke, Josh Porter and Gene Smith (all of whom are, to some degree or another, in a bit of a hero light–and coincidentally, also Peachpit Authors). Swing by and hear my dystopian view on Little IA, if you’re so inclined. We must, after all, evolve, or we shall, indeed, die. Or at least become something a lot more like a commodity. Meh. Who has time for that type of boredom?
And, finally, to round off a tour of BBQ, Elvis, Sun Studios and beer-drinking goats (trust me, you’ll see), I’ll be giving my talk on “Selling IA/UX: Heuristic Evaluation for the Pitch Process” in which I’ll spend a little time engaging a crowd of 2s of people to discuss how low-hanging fruit can not only help you better engage your own teams, but how it can be a nice packageable deliverable for your pitch process. Bonus: I’m going to give you a template to work in, as well! Yay!
Voices That Matter: Web Design Conference
San Francisco, CA
April 27 – 30
Early Bird pricing is through March 12, which is $200 off the normal price, plus, as my friends, Plus, I have a $200 “Friend of a Speaker” code that you can use: WBASPKR
Save some dough, see some insanely smart people and get your learn on!
Carolyn Chandler and I will be at the Voices That Matter: Web Design Conference presenting “Learning to Love Tension, Disruption and Chaos”–three different approaches that can lead to better design. We’ll also be supporting the release of “A Project Guide to User Experience Design: For User Experience Designers in the Field or in the Making” (you can use the code “UXDESIGN” to save 35% at Peachpit and get free domestic shipping!), and we’ll be there with a great bunch of authors and presenters. The learning will be fantastic, and I hear that the weather will be, too.
Apparently, I will be spending the next few conferences following around Christina Wodtke & Jared Spool. They’re very good company, and it’ll be nice to see familiar faces while I travel to do a little promotion of the book, as well as highlighting the strengths of Draftfcb‘s interactive and digital capabilities.
If you end up attending any of the above, please don’t hesitate to introduce yourself!
I’m also working up a few other presentations that will be nice additions to what’s listed above. More on those later…
Posted in Conferences, SXSW, UXD Book | No Comments »
A Project Guide to UX Design: Why We Wrote the Book
Written by Russ on February 4, 2009 – 12:19 pmThis is the unedited, unabridged version of what started out as the introduction to the book, but a lot of it got edited out–it made sense to do so, but I think the story is worth telling. –Russ
I’ve been a mentor for the Information Architecture Institute for a couple of years now, and I started to notice a pattern (go figure) amongst the people that I was helping. Most were either in positions where they were having difficulty landing jobs or they were not aligned with the expectations of prospective employers. Some had outstanding education, but not always enough practical application of their UX design skills in a project-based setting to help them find ways to become engaged.
Then, I attended the Information Architecture Summit in 2008 and met a lot of new people, including a few people who stopped by the IA Institute’s Mentoring Booth. The same themes seemed to resonate. As I spoke to more and more people, it made sense to me that a book like this could be useful to many in the UX design field.
While at the IA Summit, I skipped a session and attended a focus group-like session with Lou Rosenfeld (Rosenfeld Media) and Kevin Cheng to discuss Kevin’s upcoming book “See What I Mean” that will teach you the process of using comics to communicate ideas. My mind kicked into overdrive and I recall sitting there, trying to add value to the conversation while trying to jot notes onto my phone for future reference.
As is usual when people return from a conference that they got a lot out of, I returned back to Chicago exhausted—and fully energized and ready to take on the world again. I reviewed my notes and I started creating an outline of what the project process has looked like to me over the years.
Out of the blue, either Carolyn Chandler or myself sent an email to the other, and the topic of my outline came up. I shared it. Carolyn sent a response with her own views and opinions. The outline was revised. Then descriptions started being created so that the outline made sense to us—and to other people who were kind enough to review what we were creating. Eventually—and by eventually, I mean a few months into the book with Peachpit—we came up with our final outline that became the book that is in your hands today. Instead of trying to tackle the project alone, I found a very willing and capable co-author who was up to the task.
It was clear to me that Carolyn and I had a degree of overlap and very clear areas where one had more depth and focus than the other. As you’ll see from the chapters, it was clear to us who fit where. We set out to create a book to help you move through many of the steps of the project process, including some additional information to help you understand just what the heck the project process is, and a few other morsels that should help you if you are setting out to do this on your own as an independent consultant or a freelancer.
As you’ll see in many chapters of this book, we’re not trying to be everything to all people. You’ll also see that we’re trying to provide you with the core information and knowledge that you should have to perform many of the duties you’ll be assigned as a UX designer. You’ll see that beyond our own examples, we’re quick to provide you with examples that help you identify ways to jumpstart the basic materials and allow you to mash-up the information and create something newer, better, or even more suited to your own purposes.
We hope that we’ve done a decent job of articulating that this is a pretty good project approach toward UX design based upon the collaboration of a couple of people who received input from other people to get to where we are today.
We’re nothing, if not constantly trying to learn and improve <whatever we do>, with each iteration. It’s why, to a degree, we’re in this field.
Welcome to “A Project Guide to UX Design”.
(Coming in March, 2009 on Peachpit Press’ Voices That Matter series)
(Check out the Facebook Group, too!)
Posted in Community, Conferences, Information Architecture, User Experience, User Experience Design, UXD Book | 4 Comments »
Remembering to Think About It, Giving Back to It
Written by Russ on January 2, 2009 – 1:17 amI’ve been very fortunate of late–I was chosen by SXSW (South by Southwest) to present a Core Conversation on the topic of “Friendship is Dead” with David Armano (It was originally submitted as a panel with Bill DeRouchey, Matthew Milan and David Armano).
I’ve been very lucky in that I was also voted by the membership of the Information Architecture Institute to serve on their Board of Directors, of which I am the Director of Events and Marketing. Why I bring this up will make more sense in the next paragraph, I promise.
When I was chosen to speak at SXSW, one of the first things that came to mind was if there was a way that I could help support the IAI membership, so I asked Hugh Forrest if there was anything that could be worked out between the two organizations. It turns out that there was something that could be worked out, and SXSW has provided the IAI with 2 free passes to the Interactive portion of the conference in the form of a scholarship that you can win by answering some questions.
You can enter to win one of these scholarships by answering a few easy questions in essay format online at:
http://iainstitute.org/en/learn/education/sxsw_scholarship.php
This is a pretty serious opportunity! SXSW is pretty commonly known as one of “the” conferences to attend–and this will be my first one to attend, and I’m pretty excited about it! You don’t have to go to see me to win (although if you win, I’d enjoy meeting you while we’re in the same place!), but it would be great if you sought out some of the folks from the IAI that will be there:
- Journey to the Center of Design – Jared Spool
- From Freelance to Agency: Start Small, Stay Small – Whitney Hess, Jeffrey Zeldman
- Social Patterns and Antipatterns For the Win – Christian Crumlish
- Wireframes for the Wicked – Nick Finck & Donna Spencer
- Friendship is Dead – Russ Unger
(And if I’ve missed anyone, please let me know so I can add them!)
Okay, so that’s really cool stuff, and I’m really excited that the IAI is able to do this and that a couple of deserving people can go see something cool that they wouldn’t normally get to do. That’s awesome!
But…
The big point here is this: If you belong to an organization and you are fortunate enough to find yourself in the position to attend a conference, put on a conference or know someone at the conference, or any other event or occurrence, just take a moment to remember that/those organization(s) and see if there is a way that you can bring something back that could benefit other people who may not be as fortunate as you, me or anyone else lucky enough to attend.
The worst thing that can happen is that you can simply be told “No”. That’s not big deal–it’s something that was never yours to begin with.
But! If someone says yes, then there is opportunity! There is a chance you can help someone get more out of their membership–but more importantly, more out of their career. There is karma galore, and maybe that’s not your think, but goodwill has a pretty good way of finding its way back to people who are giving of it.
Some of the people I’ve come to know the best over the years and I’ve learned to count on, seek out for advice, rant and rave to or just shoot the breeze with via a late night IM or Skype session, I’ve found through the IAI and IxDA.
I don’t think that’s any small amount of coincidence.
And I’m working to find new ways to give more back–for all of us. Giving back on my own would be a bit selfish–I’d love to share that awesome feeling that I’ve gotten just from being able to put together a scholarship that people can take advantage of.
The really cool part? Just yesterday I got an email from someone else interested in this scholarship business–interested in helping us provide more scholarship opportunities. Other people are seeing the benefits for their events, as well as the communities that we’re all a part of!
That’s just a little bit more of the awesomeness that is snowballing out of risking a simple question.
So please, whenever you hear of an event, or an opportunity to help someone else out–even generally speaking, but especially for our various communities within User Experience–remember the organizations and the members who could benefit from any event–small, large, local or across the globe.
All of these organizations help provide community and opportunities to connect with other professionals, mentors, people with similar passions, people who can help you solve problems and even communities where you can find your place.
It’s easy to forget that, especially when you’re paying a membership fee and you may be inclined to think that someone else is paid to do that. In the case of the IAI, I can tell you with sincerity that we (board members, volunteers) are not paid. I’m pretty certain that the fine folks on the Interaction Design Association (IxDA) board of directors are not either. I’m not putting that out there because I feel that I deserve pay or any other sort of reward.
Far, far from it.
If anything, I feel as if I am the steward of a role for an organization that has given me so very much–from a great community of professionals that I often believe are so far out of my league in this industry to some of the same people who I’m fortunate enough to call “friend” and “mentor” or “advisor”. I have a global group of connections–there are few places that I could travel to without feeling as if there is someone nearby that I know and could meet with for coffee, dinner, or just a great conversation.
That, is fortunate. Oh–and if you’re in these organizations, you, too, are fortunate. This greater community of User Experience professionals are so very helpful, even when they’re wildly busy. They’re passionate about what they do, about the growth and maturation of the field, and they’re willing to lead by example and impart their knowledge and wisdom to anyone who is willing to ask for it.
That, is something I cherish and intend to do whatever I can to try and help foster and see that whatever stagnation may be happening comes to an end. We have so many tools available to us–any of us–that breaks down the distances between us. Tools that help us create communities that are tighter, closer-knit than ever before. I think 2009 will be a year of exploring and finding the tools that fit and bringing people closer together, helping them no longer be islands. I hope so. I’m going to do my best, which probably involves losing a bit of sleep, to see that it does happen–but it’s worth it, and it’s fun to tinker and have a group of people who are willing to do that with you.
Gosh! I think I just claimed that it’s fun to find failure with a group of like-minded folks.
Will you help find failures with me?
(Imagine how awesome the successes will be!)
Posted in Community, Conferences, Presentations, SXSW, User Experience | 3 Comments »








