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Interaction10 – Paola Antonelli – Talk to Me

Written by Russ on February 9, 2010 – 9:28 pm

Paola Antonelli’s keynote was probably my most favorite of the keynotes at Interaction10. She was a bit livelier than most, a bit more animated and had a great sense of humor about about her. She also had some great sensibilities about how design and technology should work.

Oh, and she hates that damn tamagotchi.

Paola Antonelli’s Bio:

Paola Antonelli is senior curator of architecture and design at The Museum of Modern Art in New York, where she has worked since 1994. Before MoMA, she curated design and architecture exhibitions in many countries and worked as contributing editor for Domus magazine and design editor of Abitare. She has lectured on design and architecture worldwide and has published numerous articles in publications ranging from Seed and Nest to The Harvard Design Review. Antonelli is author of a number of books, including Workspheres (2001), Objects of Design from the Modern Museum of Art (2003), Humble Masterpieces (2005), and Design and the Elastic Mind (2008).

Talk To Me Keynote Description:

Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that will let us develop and improvise the dialogue.

My Notes on the Session:

  • We are now at the point with technology that we’re no longer drunk with it and we can finally do something really humane, has humane interfaces and make it elegant.
  • She is more comfortable with objects than she is with people–objects talk to her about their properties.
  • Technologists make revolutions, but designers bring it to life
  • Computers evolved from being tools to being pets in your home–they started to have personalities.
  • Post-it note was a mistake in the 60s that became a success in the 80s
  • Real-world interfaces in the real world have become friendlier and friendlier–beginning to be pithy, have a degree of humanization to them.
  • Throwie: an LED light with a battery and a magnet that you can throw up high and stick to metal. People make graffiti and give boring objects personalities with them.
  • Laser Tagging by the Graffiti Research Lab – Used lasers to write on the sides of buildings.
  • Seeing is Understanding
  • Ref: Tufte (ick)
  • Eames – Brought about multimedia before it really existed – Mathematica
  • Access to Networks & Systems
  • Access to networks & systems allow us to collect very disparate and complex sets of data and turn it into something visual that we can understand better/easier.
  • Networks and systems can make devices somewhat irrelevant–as long as you have the data <somewhere> the device can easily be replaced.
  • Making & Mixing the Worlds
  • AR, Simulations, alternate ways to live & build
  • Designers are now aware of resources, sustainability, etc.
  • Grand Theft Auto is a wonderful simulation of a world that already exists.
  • Portable systems may go away; it’s not augmented, but a blurring of the reality
  • The connection between the real world and digital world will become seamless and this will make your experience “bigger”
  • The symbol of this all is: @
  • It’s not about possessing things now, it’s about tagging them. Where’s Gene Smith?
  • Paola_Antonelli@moma.org if there’s anything about this you want to talk to her about
  • Designers not only need to learn Anthropology, but need to take some screenwriting, drama, acting classes!

Posted in Conferences, IxD10, User Experience | No Comments »

Interaction10 – Timo Arnall – Designing for the Web in the World

Written by Russ on February 9, 2010 – 9:11 pm

A handful of years ago, I worked for a mobile phone manufacturer, and that made Timo Arnall’s presentation on Designing for the Web in the World particularly interesting to me. I was fortunate enough to get to spend some time working on and thinking about Location Based Services (LBS) and RFID projects and getting to learn a bit more about where things are heading really gave my brain a jumpstart.

Here’s hoping my notes may give you a bit of that, too.

Timo Arnall’s Bio:

Timo Arnall is a designer working with interactive products and media. Timo leads an international research project on mobile technology, collaborates on interaction design work and lectures in design, media and technology. Timo’s work spans design, media and technology; interested in the ways in which products are used in everyday life, the emergent uses of new technologies and the design of products and services in local contexts and situations. Timo’s history of design work has included projects on the web, location-based and mobile services, film and interactive television production, art direction, motion graphics, installations and exhibitions.

Designing for the Web in the World Description:

From NFC mobile phones to Nabaztag and Nike+, there is an entirely new class of consumer product that becomes almost useless when disconnected from the network. How can designers deal with the vast complexity of designing not only interactive physical products, but the connections and resulting interactions with the data that they produce? In the Touch project we have been working with designing interactive products and services that involve RFID, NFC and mobile devices. The project has developed useful models for designing across tangible and mobile interactions, networks and the web, that allow us to see where existing products succeed or fail, and to get to a grip on the design of new networked products.

My Notes from the Session:

  • Shows copper-lined pockets so people can’t scan his RFID “stuff”
  • Shows “RFID-Proof” wallet to protect your personal wares (froms canning)
  • References “Shaping Things” by Bruce Sterling (@bruces); calls it out as a short, fascinating read, but if all our products are trackable & traceable, maybe it has an impact on lifecycle, recycle-ability, etc.
  • NFC is “Near Field Communications”
  • NFC – The integration of RFID into mobile phones
  • You can embed tags in everyday objects and then take actions upon them – similar to stuff I worked on for <insert mobile phone manufacturer here>.
  • We are keen to “reframe” technology to make it fun, not talking about the utility of it all, but more about the exploration, the game-y-ness of it.
  • RFID/NFC with youth testing seems to have gone from passive to active usage in a very short amount of time. Learning curve was quick & easy and it was fun for children to have simple controls that delivered fun, consumable actions.
  • Showed RFID stickers; previous discussed those types of re/actions at <insert mobile phone manufacturer here> and it’s great to see that we really were looking at the future about 5 years ago.
  • The part of the problem with this genre of products is that they become worthless without a network.  This echoes my feelings/fears about working in the cloud (that is, if the cloud.
  • 3 Levels of thinking about designing network objects
  • 1. The tangible experience.
  • It’s become important to create things that live in our everyday lives & attach to our everyday objects
  • 2. Objects need to have a connection to the outside world
  • They need to also have a reason for doing this! In many ways, this ends up also being very social–sharing data of your workouts, your sleep patterns, etc.
  • 3. Visualizing and perfection
  • Once you start to collect and create data about/around a device, you need to start to visualize it, show people what’s going on with it.
  • Design decisions for products that are connected need to be taken very seriously and need to considered for the *very* long-term. If the network and/or engagement dies, the usefulness of the product dies.
  • This seems like an enormous risk (to me) when creating new products.  Does it kill the entrepreneur?
  • Nike+ used as a good example. Absolutely; and the advantage of Nike money coupled with Apple money and long-term, low-risk of either/both of them going away. The product *should* have a pretty long shelf-life & you should be able to use it for a very long time.

Posted in Conferences, IxD10, User Experience | No Comments »

Interaction10 – Jon Kolko – My Heart is in the Design

Written by Russ on February 8, 2010 – 6:56 pm

Unfortunately, I was a little late to arrive to Jon Kolko’s keynote, but I really enjoyed his presentation and wished his talk would have been longer. Without further pause, here’s some descriptions and some notes.

My Heart is in the Design Description:

Interaction design has nothing to do with technology and everything to do with shaping our engagement with society and with each other. As designers, we build the artifacts and frameworks that support this engagement, keeping us entertained, aroused, engaged and productive. We are cultural architects, and possess capabilities to enable massive change in an increasingly fragmented and tense world. We are, however, held back by three fundamental problems: a lack of quality, a lack of competent leadership, and a misappropriation of our skills.

This talk will examine the critical role we play in shaping culture, and will then describe the fundamental challenges that face interaction design as a discipline: the pursuit of quality, the need for intellect, and the void of leadership.

Jon Kolko’s Bio:

Jon Kolko is an Associate Creative Director at frog design. He has extensive experience in the professional world of interaction design, working around complicated technological constraints in order to best solve the problems of Fortune 500 clients. His work has extended into the domains of consumer electronics, mobility, supply chain management, demand planning, and customer-relationship management, and he has worked with clients such as AT&T, HP, Bristol-Myers Squibb, Ford, IBM, Palm and other leaders of the Global 2000. The underlying theme of these problems and projects was the creation of a solution that was useful, usable, and desirable. He is the author of the text Thoughts on Interaction Design published by Morgan Kaufmann, and he sits on the Board of Directors for the IxDA.

My Notes on the Session:

  • Design synthesis is the secret sauce for why design is powerful
  • Design synthesis is an abductive sense-making process of manipulating and framing…
  • If it is not ethical, it cannot be beautiful.
  • “In today’s world, it’s apparent that good design is a privilege instead of being a right. In order to get good design into the hands of people who need it most of you ask many questions; how much does it costs should not be done.”
  • Designing for real cultural change starts by understanding how people currently behave. -Mitch Murphy.
  • Your work will change culture. Do work that is worth doing.

Posted in Conferences, IxD10, User Experience | No Comments »

Interaction10 – Dave Gray – Knowledge Games

Written by Russ on February 7, 2010 – 10:03 pm

(Sorry, had some odd WordPress snafu–this is a repost of a post I somehow killed off inadvertantly)

Dave Gray’s session was–as always–fun, insightful and inspiring. He’s always a great speaker and a sure-fire bet to be one of your favorite sessions if you’re at a conference he’s presenting at. He did not let us down this time, and I hope my notes make sense.

Knowledge Games Description:

We’re moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet two hundred years of industrial habits are embedded in our workplaces, our schools and our systems of government. How must we change our work practices to thrive in the 21st Century? Dave Gray will share insights from his upcoming book on the work of creativity and innovation, due to be published in the first quarter of 2010.

Dave Gray’s Bio:

Dave Gray is the founder and chairman of XPLANE, an information design consultancy serving Fortune 100, NGO and government clients around the world. An artist, journalist and information designer, he is passionate about applied creativity.

My Notes on the Session:

Knowledge Games – Dave Gray

  • The AK-47 has killed more people than any other weapon.
  • Best designed weapon; can drop it in water, pick it up, still use it.
  • A 12 year old can use it.
  • Simple – Has 8 moving parts
  • Rugged
  • Reliable – many other guns would jam, etc. American soldiers would take the AK-47 from killed enemies
  • Lightweight – can be used by a 12-year old, but also easily portable.
  • Easy to manufacture; can make it in a machine shop
  • Design is a Weapon that can be used for good or for bad. It’s a powerful tool for change.
  • Design Philosophy: Don’t design for a perfect world, design for chaos. Because the world is filled with chaos.
  • Design challenges have a starting point and an end point, but what do you do when the end point is vague and/or unknown?
  • DG thinks of a process as more like a pachinko game; with all kinds of structure around it, but you don’t exactly what’s going to happen. There is unpredictability in the process.
  • Some things are linear and some are non-linear. But they can be friends.
  • Business process: a series of steps that are repeatable.
  • Knowledge games: a mothod for inventing and discovering new processes.
  • What is a game: A creation of a microworld that represents aspects of the real world.
  • A game has boundaries and exists within time and space.
  • A game has a goal
  • A game has rules
  • A game has artifacts
  • A Game has players
  • A game exists between a start point & end point. How do we define a goal when we don’t know the  goal?
  • Fuzzy goals – you know you’re going somewhere, but will figure that out along the way. It can adjust & change as you move along.
  • Conference Design: What if a conference was as good as all of the coffee breaks?
    • 10 Essential Rules:
    • 1. Opening & Closing – It’s all about rhythm. The rhythm of working with people. Game reference: Scrabble.
      • Two Rules
        • Never open & close at the same time; you can’t be creative & decisive at the same time
        • Always close what you open! It’s frustrating as hell if you don’t close things.
  • 2. Fire-starting – getting people excited is a huge part of getting things done. Game reference: 20 questions
    • Get in touch with your ignorance; you need to get beyond knowing all of the answers & be happy to be wrong!
    • 5 Kinds of Questions
      • Opening – What has been keeping you up at night?
      • Examining – What is this? How does this work? Can you give me an example? What does the data indicate?
      • Experimenting – If we worked in a restaurant how would we solve this? What are we missing? What if all the barriers are removed?
      • Navigating – Is there some tension around this topic? How about a short break?
      • Closing – How would you prioritize these? What’s feasible for us to do in the next 2 weeks? Who will take responsibility for doing that?
  • 3. Artifacts – usually portable, items that people have imbued with meaning even if we don’t know exactly what it is. Game example: Chess; you can’t play without knowing the rules of the pieces.
  • 4. Node Generation – like sticky notes. Game example: Scattergories; generate as many notes as you can, get as much stuff on post-its, etc. around solving a problem.
  • 5. Meaningful space – Think UPSIDE the box! What is the right kind of container for all of this stuff? Draw borders; think of Pros & Cons, axes, etc. to help define the space.
  • 6. Sketching! Game reference: Pictionary!. There is no try! EVERYONE CAN SKETCH! Anyone who can write the alphabet and the numbers 1-10, can sketch!
  • 7. Randomness – Shake things up! Game example: Dice
  • 8. Improvisation – game Example: Charades!
  • 9. Selection – This is where you make hard decisions. You have to kill some of your babies here. Game example: Jenga! Choose well.
  • 10. Try something new. Every time you do something, try something new. If you do the same thing every time you’ll get bored & everyone will know it.  Game example: Operation! Keep it alive!
  • Don’t be afraid to be wrong—you’ll find something no matter what!
  • Paradox of discovery: You find things that you’re not looking for…
    • Basically, don’t over-think it!

Posted in Conferences, IxD10, Presentations, User Experience | 1 Comment »

2009 – My Year in Review

Written by Russ on January 5, 2010 – 2:25 pm

(Alternate title: “2009: A Year in Russview”. And yes, feel free to insert your favorite groaning noise here.)

I don’t have a “Top 10″ list or any sort of “10 Best”-something list.

I didn’t count those things this year, I didn’t put so much focus on the rest of the world in that sort of fashion, and if I’m lucky, I won’t forget the important things that I got to be a part of this year.  I could, however, probably sift through a ton of photos and find the Top 10 of my family, if I tried–but even that would be a challenge.

So, instead, and at the risk of coming across egotistical (which is not my intention), I’m going to review all of the stuff that I did this year that had some sort of an impact on my life.

This one’s for me. :-)

  • In January, I started work as Director of Experience Planning for Draftfcb in Chicago. I started building a practice around user experience, information architecture, strategic design and planning and frankly, I busted my ass for the better parts of 2009. That’s not a complaint–I knew it going in, and in many ways, the crazy parts were every bit what I expected (and more) and the great parts where just the same–and more. The investment in the relationship has been a lot like that of a marriage; I love the work I get to do, I’m fortunate to be able to spend my time with so many other talented people. When it works, all of that is that much better. When it doesn’t, I look to the lessons, ask for advice and input and hope to not repeat the mistakes. I’ve got one of the best bosses I’ve ever had and he challenges my thinking, makes me want to get better at shifting my view and solving from a different angle. I was lucky to grow my own practice this year; sharing the madness helps bring some clarity, but it also helps me learn a lot more about myself. I’m pretty grateful, again, to get to work with some wickedly talented folks.
  • In February, I attended Interaction09 in Vancouver, and kicked-off the inaugural “Bromantic Dinner” with Jared Spool, Todd Zaki Warfel, Will Evans and Mario Bourque. It was legendary and I was appreciative–if not in awe–of the great company and great friends that had been so helpful to me along the way while we were wrapping up the book. I also tried oysters, and really don’t think I need to do that again. I was also lucky enough to sign-up a few speakers for the IDEA Conference later in the year. I’m hopeful that some of the side/back discussions can get resolved in 2010; so many folks with the same interests at heart and on the same page, it seems like things should align…
  • Throughout most of January and the first half of February, I was also scrambling to wrap up a little project I like to call “A Project Guide to UX Design” (or A Project Guide to UX Design: For user experience designers in the field or in the making). This probably would never have happened without the help of Steve Baty. Why? Because he’s in Australia and could read chapters while we slept and give us timely feedback when we woke up. Think about Australia when you write your book! Writing a book was… well, it would have been a lot easier without a baby/toddler who ended up having some pretty serious allergies to dairy products–and the doctors didn’t figure it out, we did, after an insane battery of tests that caused me to miss a few events. Beyond that, it was an awesome experience, even after chopping out pages upon pages of copy, because…
  • In March, I attended–and spoke at–my very first SXSW with Sir David of Armano in what was called a “Core Conversation” on the topic of “Friendship is Dead”. Look, David was the star of that show; I just started the idea (which was initially slated for myself, David Armano, Bill DeRouchey and Matthew Milan) and his name brought us the room full of people to listen to what we had to say. I don’t have any real misinterpretation about my own draw, but I certainly saw a few familiar faces in the chairs and I’ve spent more than a little bit of time exploring our online relationships. I’d say I held my own, at least until we got to…
  • Cogaoke was crazy at SXSW. It was a karaoke contest and with a little (a lot, really) of frantic entering in of CAPTCHA to vote for yours truly, I got to take the very large stage in the very packed venue and sing some Hootie & the Blowfish. Wow, was I ever mediocre, but wow, was it ever fun!
  • A Project Guide to UX Design also launched while I was at SXSW. I’ve got a lot of mixed feelings about how I feel we were handled as authors, especially as authors of what appears to be a fairly successful book. You might not know this, but authors do the lion’s share of the marketing–at least from my perspective. Publishers have the talent to recognize ideas and/or talent that’ll sell enough books to make a profit and they have the reach through distribution channels to help that along. For the most part, it was a lonely endeavor once we sent off the last pages and after we received our copies. Sure, there was a little hoopla and some marketing push here and there, but when you don’t know what to expect and you’ve been working closely with an editorial team for months and suddenly there’s nothing… Well, it’s a mix of emotions.
  • Also in February–and I can talk about this finally–Todd Zaki Warfel and I put together a book proposal and submitted it to a couple of publishers. One publisher was very excited and spent a fair amount of time at SXSW talking to me about it, sent along a few emails about their excitement since they hadn’t published the previous book (they were interested, but the timing came in as the deal was being finalized with Peachpit) and then disappeared in a cloud of “other stuff happening”. That’s okay; it’s how it works, and I’m not bitter about it–it is what it is. Mostly, however, this proposal didn’t get any real traction until much later in the year. After SXSW was (hung)over, next up was…
  • The IA Summit in beautiful Memphis, Tennessee. I was nearly a zombie after the run at SXSW the previous week, and I recall spending the afternoon in my room at The Peabody on a client call, but feeling elated that I was in one of my favorite cities in the country. The next day, my wife arrived and she got to meet everyone, hang out away from the kids and I got to be on the “Evolve or Die” panel with Gene Smith, Josh Porter & Christina Wodtke as well as give a solo presentation called “Heuristic Evaluation for the Pitch Process”. March was a blurrrrrrrr of epic proportions thanks to all of the traveling back and forth and presentationing.
  • Right after the IA Summit, I got together with Todd Zaki Warfel, Fred Beecher and Will Evans to hash-out an idea that we’re going to be discussing in 2010 titled, “The Right Way to Wireframe”. I think it’s important that we put our money where our mouths are and decided to ask these fellas to step up and show our process and samples of our work and share it with the world. Fortunately, they bought off on the idea and we had a pretty nice proposal put together for a couple of conferences that has been very well received–far better than our expectations (except for CHI, which, well, whatever).
  • April found Carolyn and I presenting at the Voices That Matter Conference in San Francisco. It was great to share the same space with so many other bright minds and great speakers–and frankly, intimidating to some degree, but getting to spend time hanging out with Steve Portigal, Christina Wodtke, Robert Hoekman, Jr. and a lot of the really great people at Peachpit / New Riders. Gotta be honest here: we didn’t do so hot. I like to blame it on presenting on the last day AND after Jared Spool and a flat room, but I don’t think we–or at least I–projected the energy we needed in the room. The reviews were far from great, and I took a few things away from the experience. But it was also odd, because just a few days later…
  • Carolyn and I presented at the Chicago Interactive Meetup on the exact same topic and we really held the room and got really high overall remarks. Each audience is different, the energy of the speakers is different, home turf advantage, etc. Who knows? But we did a lot better and restored a bit of confidence that I was needing at this point in time.
  • May came along and I had to miss the Web Strategy Summit put on by the brilliant minds at nForm. Everyone at nForm is top-notch and world-class (if not thought leaders, right? No, really…) and they completely understood when I had to back-out so we could get Avery in for some more tests to try and figure out why she wasn’t sleeping right, was fussy, stuffy, and an all around mess. I hated missing this conference and it was one of the biggest letdowns of 2009 for me. I’m hopeful that now that Miss Avery seems to be sleeping and on the right track, I’ll have another opportunity this year.
  • Chicago’s UX Book Club also happened in May, featuring “A Project Guide to UX Design”. It was nice to meet somewhere that I could walk to from work, and also informally interview Abby Covert, who would be an addition to my “team” at Draftfcb. The whole event was great, and Chicago’s lucky to have Gabby Hon putting things together for us! My pal Steve Baty had started this UX Book Club thing at the tail end of 2008, and it’s done wonders for authors–I’ve attended a variety of meetings from Toronto to Minneapolis to Edmonton via Skype, and it was pretty great to be a part of. 2009 is starting off with more of these events, and it’s always a blast to get to engage with people who have an interest in the book!
  • Somewhere along the way, Carolyn and I did a podcast interview with Peachpit which was a lot of fun for us, and helped get us some exposure for the book. The book also started getting positive reviews on Amazon and started making its way on a bunch of lists of books UX / IA / Designer-y types should own. It was fairly euphoric, when I wasn’t busy waiting for a horrible review to arrive and crush my already-fragile insecurities.
  • June and July were just busy. Busy beyond belief. At work and on the planning front for the IDEA Conference. The IDEA team was busy wrapping up logistics, lining up speakers, planning a program, launching a website, getting registrations, making mistakes, recovering and generally propping each other up and making me realize what a great team I’d put together.
  • At the end of July, I was able to bring my first employee on board. Just in time to take a much-needed vacation. Whew.
  • At the end of July, I also flew out to Philadelphia during my vacation and went to the Philadelphia UX Book Club put on by Roz Duffy (@stellargirl) and hosted at the awesome offices of Happy Cog. Afterward, we had some local drinks with a bunch of folks (and I got to meet the Cavaluccis!) and then had dinner at El Vez with Kevin Hoffman, Angela Coulter, Mick & Jen Carvin, Roz…and maybe another person snuck in there that I forget? (sorry) If you’re ever in Philly, go there, and get the surf & turf tacos! Then, my pal Livia Labate picked me up and I stayed at her place and finally got to me the awesome Amelia Pousson. I got to visit the really cool Comcast Center the next day when I trailed Livia to work – that place is awesome. Finally, on the way out of town, Liv and I got to eat some true Philly Cheese Steaks (and I bagged a handful to bring home with me).
  • August brought us the Agile Conference in Chicago, where Todd Zaki Warfel, Joe Sokohl, Jonathan “Yoni” Knoll and I did some pretty fun and well-received workshops on User Experience. In 3 days, we delivered our asses off. It was unreal what we pulled-off and that we were able to raise so much money for a non-profit in such a short period of time (basically, just during the closing keynote dinner). To summarize: We Ship.
  • August also brought ad:tech to Chicago. It was interesting to see where ad agencies sit from the UX perspective, but also from Social Media and Mobile. Personally, I submitted 5 proposals to ad:tech in Chicago and I think a couple/few to New York, but I never heard back–not so much as a “sorry, but you were not selected” email. Instead, I emailed them and received a “we’re too busy to email everyone, but if you don’t hear from us in X days, you weren’t selected” email. Hey, it is what it is, and these are my thoughts and I’m not disparaging them nor the event, but now I have expectations moving forward, at least.
  • And then something crazy happened. I went to Zappos to talk to their UX team. Brian Kalma invited me out and I got to spend about 90 minutes talking and listening to them and then I got a tour of the facilities. Visit the place yourself and take the tour and I promise you that you’ll be sold. It’s a pretty awesome place and it’s nearly impossible to NOT think about what it would be like to work with/for them, no matter how happy you are.
  • Mid-September brought about the IDEA Conference. From everything I can tell, the numbers hovered around 250 attendees, the same as in 2008, but we added significantly more sponsors and managed to keep our registration the same while cutting out a few expenses. I’m a harsh critic of myself and I was fairly depressed after the event, even in light of the mostly positive feedback that we received. The conference, however, was pretty good. I think most people enjoyed it, enjoyed Toronto and left feeling pretty inspired. Matthew Milan saved my ass and stepped in as a last-minute speaker replacement and then rocked the damn house with his “Innovation Parkour” talk. Guys like Matthew make you realize how lucky you are to have great friends. But, the event wasn’t perfect, and the mistakes that were made were mine to own. There was stress and strain (and a pinched nerve to combat with that kept making my arm go numb throughout most of the summer and fall–thanks, body, for getting old on me) and I didn’t perform as well as I should have to a few folks, in particular Jeff Parks, and I’m sorry that happened and I own the mistake. At the same time, people like Yoni, Abby Covert, Brad Simpson, Mario Bourque, Denise Phillipsen, Andrew Hinton, Will Evans, Melissa Weaver and a host of others really stepped-up and helped prop me up to keep things moving along with only a few hitches. Overall, IDEA09 was a pretty big success and appears to have been the best by the numbers.
  • Right after IDEA, Yoni and I worked up a few samples for how to tackle the Repeat Email Address issue. It was wild to work on something like this together–sketching ideas in IM and code and throwing them live for people from mailing lists, twitter, etc. to comment on and give us inspiration to do more. It’s great to now be able to implement some of these myself and to see them from others starting to filter out in the world. We’d love to tackle more issues like this–if you’ve got one, bring it! It’s much better than pontificating about it message after message on a mailing list, after all!
  • Somewhere along the way, October snuck up on us and I became president of the Information Architecture Institute. I also started speaking to many of the founders and previous board members and I’ve learned more than I could have ever hoped about our history. The board has a great set of directors, but always a shortage of time and bandwidth.  It’s interesting to me that a lot of people don’t realize that the board of directors is entirely volunteer–anything we’re able to do for the IA Institute is on our own time, after our work and personal time (or in some cases, in place of). I used to think that the board was rather cliquey when I wasn’t on it, and now I realize that we, as board members, are so infrequently able to be together in-person, that we do our best to capitalize it and catch-up talk to and see as many people as possible. What I can assure you is that we’re all approachable and we all look forward to hearing from you. Please don’t hesitate to reach out to any of the board members, and please don’t hesitate to volunteer. Please. :-)
  • I was also fortunate enough to get to work with Leah Buley and Todd Zaki Warfel to curate the Research track of content for the 2010 IA Summit. I can safely say that we’ve got some great speakers lined up and what looks to be a great program overall.
  • Out of the blue, I got a note from SXSW asking me to curate a workshop for them on Information Architecture. Yoni, of course, tells me that since I’m president of the IAI and have written a book, I could pretty much be a monkey and they’d choose me for such a task. Monkey or not, it was still pretty damn flattering. I chose 3 1-hour sessions that will be on taking place on Saturday, March 13th, 2009, and I’m pretty excited about that, too!
  • November and December brought about the announcements of a few conferences for 2010, so I’ll be happily speaking at some of the primary User Experience conferences in the first quarter of next year. More on that later (different blog post).
  • Unfortunately, I had to decline speaking at UPA (Usability Professionals Association) in Munich in May of 2010. It really stung to turn down the opportunity, but it’s difficult to, as a speaker / presenter, also pay for the conference on top of the airfare and hotel, which is all on top of the time that is invested for preparation. Side bar: I think that a lot of folks think that presenters (or at least, me, in this selfish case) have an easy task. For me, I generally put in around 1 hour per slide and I try to do about 1 slide per minute, depending upon the talk, etc. This is generally my time, above and beyond the day job and above and beyond the family / personal / volunteer time. Woe is me, right? That’s not what I’m trying to say–I bring this upon myself and I really, really enjoy how lucky and fortunate I am to be able to put ideas out there into the community. And it’s work–hard work. But it’s good work, if you can get it, and you can, if you put your mind to it, start to change the world through design.
  • December winds down 2009, but winds up starting the big giant ball rolling that is the IDEA Conference for next year. Getting together a pretty kick-ass team, if I do say so myself.
  • Throughout the entire year, I struggled to maintain a balance of work and personal time. It was challenging, but I do my best to sacrifice sleep over family time; there’s an abundance of caffeine at my disposal, but face to face time with my kids is something I’d never be able to get back, so it wasn’t an infrequent case that my office light burned late into the night and my eyes had bags under them, but it was worth it, and it is worth it every night at dinner time when we talk about the day, what we learned at school and explore the learnings of an almost-two-year-old. I’m hopeful to continue the trend for 2010 and to even amp it up a bit. I mean, by now, I should be used to this stuff, right? :-)
  • Also throughout September, October, November and December, Todd and I continued to work through our book proposal. We’ve been through multiple reviews by other professionals and have revised our proposal to the point where it actually kind of has a gleam to it. Now, we’re negotiating the contracts, but I dare say we’re so close to wrapping it up that we’ll be officially Writing A Book(tm) for Morgan Kaufmann in 2010. It’s going to be 4 glorious colors and on the topic of Research Methods. I think you’re going to like it, lots, and I say that knowing that Todd’s book, “Prototyping: A Practitioner’s Guide” is nothing short of amazing. I also say this because over the past year of working together from–from proposals to workshops to insane meals with top notch wines (trust me: trust Todd with your wine selections!) to contract negotiations, we find ourselves on the same page, easy to negotiate/argue with and still maintain civility and friendship. It should make for some solid book writing and new workshops and I’d say we’re pretty excited for 2010.

Wow.

That took a long time to write and is officially longer than at least a couple of chapters in “A Project Guide to UX Design”. And I’m sure I left things off and forgot to mention some people (and I’m sorry if you feel missed here!). It’s been a whirlwind and I think I’m sufficiently steeled and ready for 2010. I’m nervous and excited and it’s a big year all around.

Let’s do this.


Posted in Community, Conferences, Presentations, UXD Book, User Experience | 1 Comment »

Designing for Inaccuracy?

Written by Russ on November 26, 2009 – 11:54 pm

I know it might come across as crazy, but I think there’s something to be said about designing for inaccuracy. And, of course, someone else has already probably thought of this and there’s a fancy (or simple) name for it.  That’s okay; it’s on my mind and I’d like to rattle it out.

The Back Story

The day before Thanksgiving, the family was all loaded-up into the (sigh) minivan and as I started backing out of the driveway, my wife punched the magical button on the GPS that would get the trip routing started.

We both looked at the estimated time of arrival and took deep sighs, knowing that we were in for a long trip with a 20 month old and a 6 year old in the back.  This isn’t the type of trip we look forward to as everyone gets restless.

Fast forward a few hours.  My wife and I both look at the GPS unit again, and we both kind of sigh out loud.  We both started to talk about the same thing at the same time–this damn GPS is accurate.

Accuracy is Good!

Absolutely.  However, in my Trailblazer’s GPS, it’s frequently (translation: always) not accurate.  So, after driving for a little while, the estimated time of arrival / length of time left to drive shifts enough to feel like we’re “making good time”.  In fact, I could argue that every time I (allegedly) (unknowingly) take some liberties with the speed limit, I feel as if I’ve accomplished something when the time shifts to my favor.

Who’s Fault is This?

At first, I wanted to blame Microsoft.

Why not, right? Everyone likes to blame Microsoft.

We’ve all seen that Windows file download / transfer dialog box that starts out telling you that you’ve got 18 years, 4 months and 12 hours remaining that quickly jumps to 45 minutes and then continues to shift as something magical happens to the various connections to your machine.

It’s annoying.

But, if I’m being honest, my Mac does the same damn thing. The various flavors of Linux I’ve used have done it, too.

So, it’s the fault of those who create operating systems?

Or, it’s the fault of those who simply create mathematic formulas. I think.

I’m not sure it matters, really.  It’s just that Garmin does one hell of a job in getting it right.

And that’s frustrating.

So What?

Exactly! So what does this have to do with anything?

Part of what’s been interesting to me about this is that I’ve been frustrated at not being able to beat the clock, or beat the game and arrive ahead of schedule. I looked forward to beating the clock and arriving “ahead of time”.

Look, it’s my quirk, but I highly doubt I’m alone here. We all like to win, even the little subtle victories like not stopping for restroom breaks so you can beat someone else’s best time.

Psychologically, each of us wants to win. We want to beat the machine. We want to be better and smarter than “that damn device in the dash”. We want to beat the computer at chess.

It’s how we’re wired.  Survival of the fittest? Kick the ass of SkyNet? All the above?

I don’t know, just yet.  I’m still pondering this, and I know it’s not new–the “winning” aspect is part of building engaging design.  We don’t want to dumb something down so much that it turns away our audience; instead, we want to provide them with enough stuff to figure out and learn along the way that they’re feeling successful and intelligent as they move through.  Perhaps this is part of what Stephen Anderson calls “Designing for Seductive Interactions”.

Perhaps it’s slightly different.  I don’t know yet, and like I said, I’m sure it’s already out there, so I welcome some direction and feedback here from the smart folks that you are.

Thanks!


Posted in User Experience, User Experience Design | 5 Comments »

Solving the “Repeat Email Address” Form Issue. Maybe.

Written by Russ on September 9, 2009 – 10:37 pm

One of the mailing lists that I’m on had a question posed today about using “Repeat Email Address” in form validation.

I actually cringed as I typed that just now–that particular part of form validation is pretty annoying (to me, at least). I find it amusing that shift-tab, copy, tab, paste as a method for handling doesn’t cross anyone’s mind when creating these types of “validations” in forms.

There were a number of responses to the thread, but Steve Krug (yeah, that Steve Krug) put out the notion that he suspects most of the email address typos may originate in hasty typing, and they end up getting submitted because the user doesn’t realize that they’ve made a mistake.  Krug identifies that it’s possible, from his perspective, that the font used in many forms is fairly small and that makes it so that errors don’t actually jump out at the users.

Krug also suggested that it may be possible to help users catch the errors by displaying the email address in larger, clear monospaced font–possibly next to the or below the field where the typing occurs.

This stuck with me, but I wasn’t quite sold.

I pinged my friend Jonathan “Yoni” Knoll to see if he’d loan me about 15 minutes of his time to prototype something.  Lucky me, he had just that much time to spare.

We (and by we, I mean Yoni) put together a really quick prototype form–it’s important to note that we didn’t put much more than 15-20 minutes into this, and this is only to see how the form “feels”.  It can grow a number of different ways, styles and placements of elements can certainly be shifted around to your heart’s content.

The form looks pretty, uh, form-y:

Blank Form

Note at the bottom of the form the tiny little text letting you know that you should check your email address. In reality, I’m pretty sure most of us wouldn’t read it.

Also note that there was no “Repeat Email Address” text field in the form.

Instead, once you fill out your email address and tab away from it…

Form with Email Address

Notice that now my email address appears right before the Submit button.  Krug initially suggested that the re-display of the email address might work best in a larger font next to the field where you entered in your email address.

The way this placement works now, in the prototype version that Yoni and I worked-up, the last thing you see before you submit is your own email address.  I think this works particularly well in longer forms–it gives you the opportunity to re-check the most important piece of information in the form (to marketers, at least) right before you hit submit.  The little “edit” link jumps you back to the field where you can make edits quickly and continue on with the submit action.

See this live in action here: http://infinityplusone.com/form-test.html

Remember: this is a prototype.  One of the reasons that the edit link is to the left of the email address is because, after a couple attempts at placing it, this made the most sense to Yoni since email addresses are variable and that could cause the placement of the link to not always be in the exact same place.  Your mileage may vary; something may work better for you.

The important piece of this prototype is seeing how it works in action, and how it potentially solves for having the “Repeat Email Address” field in your forms.

Tinker with it–and let us know what you think!


Posted in User Experience, User Experience Design | 61 Comments »

A Letter to my Lover Netflix

Written by Russ on September 5, 2009 – 6:35 am

Dear Netflix,

I like you–a lot. The service you provide is pretty simple in concept, and it’s great–to a degree. I no longer walk through the video store and get distracted by all the extra stuff that’s be offered up, especially now that I have kids. That’s pretty great.

Maybe.

I miss taking a look at the video library in the store and the New Release Wall that generally surrounds the store.  I miss seeing the goofy employee picks and the random surprise flick I would have never found otherwise.

I don’t miss the realization on a Friday night that the new movies came out on Tuesday and I have to choose something else because all of the hottest pick is out.

Wait–there’s something else I miss:

I miss being able to EASILY FIND THE NEWEST RELEASES!

Really. Quite a bit, actually.

I Can’t Keep My Eyes on YOU, Netflix

Netflix, I get it.  I get that you make more money if I check out movies from your massive library. I get that you sometimes throttle your approach to certain customers depending upon how many movies they view in a month and sometimes I don’t get my primary picks because of that.  I get that you have to make some money. In fact, I’m cool with that, especially in these economic times when we’re all looking at the extras we can afford to do without.

But, see, here’s the thing.  I don’t like that, as of right now, the best way that I have found to track down new and upcoming releases is to open another tab in Firefox, browse to Amazon.com’s DVD section, click on “New and Upcoming Releases” and then browse through all of their lists and then tab over to your website and manually search for those titles that I’m interested in.

What a serious pain in my backside.

Yet, I do it to prevent me from making the obligatory trip to one of the few remaining dingy and dank video stores in my suburban area. Of course, there’s competition for those fun stores, too, now that Red Box has been littering the Chicago suburbs with their $1-a-night, uh, red boxes (and yes, they have a downside, too, as they are either located outside of a well-trafficked retail outlet, or even worse, on the inside).

Interesting, right?  I mean, here’s the simple summary for you, Netflix:

  • I supplement my 3 Netflix DVDs at a time per month from you with Red Box—and probably to the tune of an extra $5 – $10 a month.
  • I search for the movies that I’ll “rent” from the Netflix at a website that is probably going to be a competitor of yours (which for me might require the ability of getting my stuff out of the cloud as an option)
  • I frequently end up making purchases from the other website while I’m browsing for New & Upcoming releases to check-out from Netflix
  • I pay Netflix $15ish a month
  • I feel that your browse-ability is painful, incomplete and manipulating me away toward the titles that I want–and instead toward titles YOU want me to watch. A healthy relationship involves a compromise that gives us what we both want, right?

Wow.

That has to sting just a little bit, right? I’m spending a lot of money getting some action in other places because you won’t put out content in a way that makes my life easier.

Doing A Lot of Things Right

Let’s face it, Netflix, you’ve got the mechanics down! Your automated centers with 250ish employees–including the stealth one in Carol Stream by my house–are awesome.  The people that work for you enjoy some great benefits–as seen in your HR presentation–and we could all learn from that.  I, along with so many others, no longer pay late fees, or make the 11:59pm dash to return a movie, and that’s pretty cool, too.

I think you’re doing great job with all of that.  It’s impressive; you’ve forced a lot of evolution in your industry, and I’d be lying if I said that I haven’t taken advantage of streaming online movies and TV shows on one monitor while I’m cranking away on some wonderful User Experience for clients, community and conferences.  Between that and the spiffy little Roku box I bought last year to bring us closer together, it’s made me rethink my relationship with my cable company on more than one occasion, I cannot deny.

…With Room For Improvement

Here’s the thing: I don’t think you’re doing quite enough.  You’re losing out on a huge opportunity to go from “just dating” me to becoming “totally engaged” to me.

And I’d be a bad friend if I didn’t come to you with a way that would help you surprise and delight me.  In fact, you might even say that I’m trying to get you to make the proposal–with a proposal of my own.

Here we go.

The movie industry spends bajillions of dollars advertising their new movies that are released every single weekend.  This sends droves of folks into theaters to view them–from the artsy talk-alongs to the big budget smashes with more special effects than dialog.

That’s also a bit of a risk for them, but I see an opportunity for you.  At least in my naive eyes as a consumer in this whole scheme.  Hey, the movie companies are spending some big bucks, and there’s no reason that you can capitalize on their ability to generate massive awareness, right?

Right.

But let me be clear about something before I tell you what I’m suggesting next–I hate SPAM and time-wasting emails.  I don’t want to feel like I’m being sold something—I’m already sold.  We’re good together.  I want us to be better, but I don’t want to feel like I’m always being asked to give more (without a really compelling reason, of course). I’ve quite a bit already, really.

Room for Improvement

You and me, Netflix, we’re friends—heck we’re more than friends—and I think you understand I’d like to make that relationship better, so as long as you can keep the SPAM bit in mind, I’d be willing to hear from you more.  No, wait.  I want you to do that–I would like for you to send me some really pertinent, timely information about movie selections.

So, how about this:

Every Sunday or Monday, you send me an email that tells me all the cool stuff that hit the movie theaters this past weekend?  Better yet–maybe even wrap in some sales figures so I can see who was top in the box office to help me make some decisions.  See, I’m a parent with two kids under 6, and going to the movies is a pretty rare treat for me.  In fact, most of my movie-watching time happens after the two lights of my life have but shut off for the evening.  And then, you’ve got to compete with my DVR-watching time.  Just saying.

So, I’m asking you to let me set my selections–and forget about them–without even having to remember to visit netflix.com to update my ever-dwindling queue.  Send me that email and base it upon movies that were just released, if not all of the movies playing in theaters RIGHT NOW so I can get to watch them in 3-6 months when they’re finally out on video and I don’t have to worry about it.

Or, I can keep on searching over there at Amazon, which almost always ends up in some sort of a purchase from them. There’s no reason that couldn’t be your money, right?  I’d love to give it to you, if there was a compelling enough reason. But, you know, right now there isn’t anything very compelling to upsell me in to. Oh, and Amazon also pumps content to that Roku box now, and I initially bought that so you and I could be closer.  Oh, and I’d certainly prefer not to go to the Red Box and see that the New Release movie I wasn’t aware of nor able to easily find on your site is available there.  I’d much rather we were in an exclusive relationship, you know?

Oh, and while you’re at it, you’re in the movie business. You really should surprise and delight me sometime by just sending along a cool bag of microwave popcorn or something to celebrate my continued commitment to you. Again, just saying.

I’ll summarize this for you Netflix, because you should be able to scan this blog post and get what I’m talking about:

  • You send me an email that tells me about the new releases in the theaters so I can add them to my queue while they’re hot and on my mind.  I won’t have to wander around online or in the real world to other places to find these titles. I’ll rest comfortably that you’ll take care of me. (of course, there are some logistics to working out the interactions of managing what items go where in my queue, but you’re smart, you’ll figure it out–or hey, I can help you with that, too!)
  • You gain some insights into the amount of new releases you’ll need to purchase to meet demand based upon figures that you get MONTHS in advance. We all like predictive maths, don’t we?
  • Speaking of that queue, I might even pay you a premium to ensure I get those new releases the SAME WEEK when they come out! Oooh, money-making opportunity by selling an exit pass to get on a ride more quickly! (this is borrowed from Six Flags & Disney)
  • You’ll show me you appreciate me by throwing me a surprise every now and then. You may not be able to buy my loyalty, but you can still appreciate me by doing small things, and that may just keep me from noticing the next guy who saunters up wearing his Ed Hardy hipster outfit offering up some cool new video service, for a little while, at least. You should probably do something like that now while you don’t have to, instead of later when you’re fighting to keep me with you. (just a thought)
  • You’ll go visit Zappos in Las Vegas. Take the tour. Grab a copy of The Culture Book. Meet everyone and fully understand why they all are customer service people–many of whom have talents in other areas. Find out why going the extra mile is a part of THEIR culture and make a part of yours. Understand why your opaqueness could be a detriment whereas their opacity seems to serve as a huge beneift. There might just be an opportunity there for you.  Sure, sure, I just got back from Zappos and I’m under their magic spell–but they do a lot more right than wrong and they’ve got themselves positioned to do some pretty amazing things. You should be amazing-er, too.

Bring the Ring

I don’t think I’m throwing any deep science on you.  This is just simple stuff, and it’ll make me happier in our relationship. It’ll make me not think about the monthly fee that I pay you every month whenever I visit  Amazon and browse through their new and upcoming releases.  You should have my eyes on you during that time–or at the least, keep my eyes from wandering over there and checking out what they’re willing to show me.

We’ve been dating a long time, Netflix.

I’m ready to be engaged.

Love,

Russ


Posted in User Experience | 2 Comments »

Peachpit Interview Transcript – A Project Guide to UX Design with Russ Unger

Written by Russ on June 9, 2009 – 12:34 pm

Peachpit did a podcast interview with Carolyn Chandler and myself a couple of weeks ago, and I was fortunate enough to be able to transcribe my parts it. Below are my answers to the questions that were asked of us.

You can also listen to this online, or download a copy of the interview from Peachpit Author Talk.

What is user experience design?
In the book we define it broadly as “The creation and synchronization of the elements that affect users’ experience with a particular company (or product), with the intent of influencing their perceptions and behavior”.

That’s true–but I think that most people today tend to focus on the more digital aspects of user experience design; websites, software applications. But really, it gets down to considering all the pieces of the whole. That includes business goals and objectives, user expectations, desires and needs–oh, and what can be done within technical, time and budget constraints. All of this wrapped in the context in which the users would be interacting with it.

That’s not to say that we’re making trade-offs, per se, but that there’s rarely an environment without some degree of friction that presents you from doing what you’d do in a “perfect world”. It’s not just boxes and arrows, mind you. There’s a lot of thinking in the work that user experience designers do.

It’s almost never a perfect situation, but then again, that’s what makes it interesting!

What are some of the problems that arise when considering UX design? What challenges might other team members present?
The biggest problem that I see is when aspects of UX design aren’t considered necessary. In many cases, clients want an “expert on user experience design” to make all the decisions for them, and when they don’t agree with the proposed solutions, they sometimes may strongly suggest that a design behave a certain way–against the advice of the UX Designer. Good UX Designers know what opinions are like, so they’ll recommend that designs should be tested with users–and that step may get overlooked, resulting in a design that is either ill- or uninformed.

As far as other team members, the most frequent challenge that I’ve seen and hear of is lack of collaboration. User experience design doesn’t end when a designer is handed a wireframe, a developer is handed a functional spec and design files–it evolves. User experience designers know this, and they need to be engaged throughout the rest of the phases of the project–we’re flexible and we’re working toward the best end result, not laying down the law in document format. Collaboration helps us improve the experience and presents opportunities for us all to continue to learn from each other.

Who do you think really “gets” user experience design? Who is doing it right?
At the risk of seeming like a fanboy, I’d say that Jesse James Garret and Jared Spool really “get it”. I’ve been fortunate enough to speak to both of them over the course of the past year or so, and if nothing else, they really help me understand how far I have to go.

Jesse and Jared both have spent a lot of time observing and sharing information outward–if not pushing it to us–to pay attention beyond what’s directly in front of us. If you’ve been fortunate enough to see presentations from either of them, not only will it blow your mind, but you’ll find your way of approaching problems a bit different. Jesse and Adaptive Path have put together some pretty fantastic, well-thought and forward-thinking prototypes of web browsers and medical products and Jared has shared the findings of years of research to help us understand “real” behaviors, and the real value of research in the user experience design process.

For good measure, I have to throw in Stephen Anderson, who has given some pretty fantastic presentations around the influence and persuasion of design. He’s also a speaker at the IDEA Conference in Toronto in September this year.

You know who else? Dr. Temple Grandin. She’s written a few books that deal with her experience with Autism, but also how she puts into practice her visual thinking in order to be able to “test run” anything she’s designed. She has a great ability to put empathy into practice, and that’s something user experience designers should all strive to emulate.

Finally, Paul Arden, author of “It’s Not How Good You Are, It’s How Good You Want To Be“–it’s a quick and easy read and has so many tenants that are so simple and that just sort of smack you upside the head.

What is one of the most common errors people make when designing for user experience?
There are a couple of things here–for me, when I first started out, I spent a lot more time opening a tool and getting started and then revising the heck out of the product. Now, I’m notorious for walking around with pencils and paper–I sketch everything, several times, prior to even opening up a digital tool and getting to work. And, even then, I find that I make enhancements from my sketching when I’m transferring to digital.

I also think that we tend to forget that our work isn’t about US, but it’s about the work–that is, we should not be taking offense at criticism, but taking feedback that drives us to better designs for our users. I’ve been saying it a bit more lately, and Peter Merholz mentioned it a few years back: The crit–being very critical of our designs, beating them up, taking no prisoners and attacking them, these are the things that will make our designs better in the end. We also get to be the gatekeepers of what we do with the critiques, but there’s a lot of value in even the most negative of comments. We’ve got to be able to face those head-on, and get to the point to where we request, if not require, the feedback prior to putting anything in front of a user or a client.

What advice would you offer others who are just beginning to tackle user experience design?
I believe that all user experience designers are “rotten with imperfection”–every time we get something we lust for, we choose something else to want. User experience design is similar; it does NOT end–once you’ve turned over a great finished product… well, it’s not finished. It’s time to evaluate, update and repeat, because users are pretty “rotten with imperfection”, themselves.

Embrace the rotten-ness. Don’t look forward to the end of a project, look forward to the next opportunity to improve.

Tackle the things you’ve not done before–Robert Hoekman, Jr. asked me what I think “we” are, and I said, “adaptable”. User experience designers need to be just that–it’s a young field. There’s always going to be something you’ve not tried before. Dive in. Fail, fail well, and hopefully fail in the right direction, but don’t stop asking questions and don’t stop learning from your mistakes.

Oh, and get involved in the user experience design community–the Information Architecture Institute, Interaction Design Association, UX Net, Usability Professionals Association and a whole slew of UX Book Clubs are all great organization and are all continually looking for volunteers to support their efforts. Volunteering is a great way to get experience and work with some of the top minds in the field. I can assure you I wouldn’t be where I am today without them, and I doubt I would have found my way to writing a book without being involved.

###


Posted in Community, Conferences, IAI, Information Architecture, Interview, UXD Book, User Experience, User Experience Design | No Comments »

Chicago Interactive Design & Development Group – May 19, 2009

Written by Russ on May 20, 2009 – 8:35 pm

May 19, 2009, Carolyn Chandler (my co-author for A Project Guide to UX Design) presented at the Chicago Interactive Design & Development Group’s monthly meet-up. We presented our joint presentation (which is really Carolyn’s that we worked me in to), “Learning to Love Tension, Disruption & Chaos” that we had presented a couple of weeks ago at the Voices That Matter Web Design Conference in San Francisco.

It’s amazing what a difference 2 weeks can make! It’s also pretty amazing that we each only knew 1 person in the room–quite a few people less than we knew in San Francisco, and Chicago’s our home town! Not only that, I think we both were recovering from being a bit rattled from our presentation in San Francisco.

To be honest, the room was a bit flat–and that’s not to blame anyone, but it was a room with people in the web design space, on the last day of a conference and 2 fairly unknown authors.

Right after the always entertaining Jared Spool, too.

Hey, Jared’s one of those wicked-awesome, keynote-giving type of guys.

Hey, I’ve been hitting the stage and giving a handful of presentations this year and Jared’s been doing this for… let’s just say a bit more than I have. But, you know, sometimes the room can make a lot of difference.

That’s not to say we fell flat on our faces–there were some pretty good questions at VTM, but it felt dry. Regardless, I felt much better about my own abilities as a speaker (and a few people have been twittering my talk from the IA Summit on Heuristic Analysis for the Pitch Process in a positive light and that’s been a welcome boost to my own morale). Back to the local Meetup…

The room was pretty packed–it looked like around 50-60 people showed up, counting the late stragglers. We gave our presentations, felt the room was a bit more alive–and it was pretty nice to be in a room where everyone wasn’t staring down at a laptop. We also had some really great questions and genuinely interested people.

My portion of our discussion was on disruption, and Steve Portigal has been kind enough to work through this discussion. He provided some pretty good insights around how to re-frame problems, and that really helped me provide anecdotes that help others understand the value of disruption. Disruption can be something as simple as performing design testing with users, forcing very critical internal design reviews of your own work, or even getting your butt out of your chair and experiencing the environments where your end result will live (I give some examples using AMC’s touch screen kiosk and shower knobs that tend to paint the picture pretty clearly). We shouldn’t be afraid of someone knocking us off course–we should embrace it! We should be heading it off at the pass and encouraging it early on so we can get knocked out of our comfort zone and force us to be a bit more creative in the way we design. Disruption can be your friend.

Carolyn did a great job of talking about Chaos and Tension and how to work with them within the design process–there were some great questions around how to reign in chaos and how to wrestle with the tension to keep it balanced.

This group was outstanding–and it’s important to note that it’s been around for quite awhile. Judi Wunderlich, of Wunderland Group, has been setting up the local meetups. I’ve yet to be able to attend, and I can tell you that it’s been entirely my loss. The large group was attentive, interested and engaged and it was absolutely my pleasure and privilege to be asked to present to such an awesome audience.

Without Judi’s efforts, I’m not certain we’d have this type of meetup, and it’s important to recognize how lucky we are to have her support in our interactive community. Thanks, Judi!

This is been a rare local appearance–I’m really happy that I was able to take part, and look forward to getting more locally engaged. Support your local scene–they’re support is pretty fantastic!


Posted in Presentations, User Experience | No Comments »

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